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Implement/match LegoAct2::HandlePathStruct
(#1187)
* Implement/match `LegoAct2::HandlePathStruct` * Add Act2Brick::FUN_1007a670 * Add Act2Brick::Create * Name variable * Add stdio.h
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@@ -81,6 +81,8 @@ private:
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void InitBricks();
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void UninitBricks();
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void FUN_10051ac0();
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void FUN_10051fa0(MxS32 p_param1);
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void FUN_100521f0(MxS32 p_param1);
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MxResult FUN_10052560(
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Act2mainScript::Script p_objectId,
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MxBool p_param2,
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@@ -92,7 +94,7 @@ private:
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MxResult FUN_10052800();
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Act2Brick m_bricks[10]; // 0x00f8
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undefined m_unk0x10c0; // 0x10c0
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undefined m_nextBrick; // 0x10c0
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undefined m_unk0x10c1; // 0x10c1
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MxBool m_ready; // 0x10c2
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undefined4 m_unk0x10c4; // 0x10c4
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