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Implement/match LegoAct2::HandlePathStruct (#1187)
* Implement/match `LegoAct2::HandlePathStruct` * Add Act2Brick::FUN_1007a670 * Add Act2Brick::Create * Name variable * Add stdio.h
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@@ -177,6 +177,14 @@ void Act2Actor::FUN_10019520()
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FUN_100192a0(10);
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}
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// FUNCTION: LEGO1 0x10019560
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void Act2Actor::FUN_10019560()
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{
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m_unk0x1e = 5;
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SetWorldSpeed(m_unk0x28 + 5);
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FUN_100192a0(9);
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}
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// FUNCTION: LEGO1 0x100195a0
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// FUNCTION: BETA10 0x1000d7d3
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MxS32 Act2Actor::VTable0xa0()
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