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Implement some MxStreamer functions (#130)
* Implement some MxStreamer stuff * Implement/match MxVideoManager::Tickle (#128) * Implement/match MxPresenter::StartAction * Update mxpoint32.h * Implement/match MxVideoManager::Tickle * Update mxlist.h * Update mxpresenter.cpp * MxFlcPresenter ctor/dtor (#132) * MxFlcPresenter ctor/dtor * Match constructor --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * LegoOmni::CreateStreamObject and related (#129) * LegoOmni::CreateStreamObject and related * Revert change to MxDSSource/MxDSFile Read export * Bootstrap MxDSMultiAction (#133) * Bootstrap MxDSMultiAction * Move destroy function to list class * Fix unk14 call * Quick patch for EqualsDataProduct (#134) * MxLong Tickle() -> MxResult Tickle() (#135) * MxLong Tickle() -> MxResult Tickle() * Remove garbage * Fix implementations * PresenterNameDispatch (#137) * PresenterNameDispatch * Use reference for PresenterNameDispatch param - fix or add const markers so we can use a const reference * Implement/match remaining MxDSMultiAction functions (#136) * Implement/match MxDSMultiAction::Deserialize * Implement remaining functions of MxDSMultiAction * Remove space * Implement/match MxDSParallelAction (#138) * Implement/match MxDSParallelAction * Fix type * Remove space * Add neccessary MxDSMultiAction functions * Implement/match MxDSSerialAction (#139) * Implement/match MxDSSerialAction * Add neccessary MxDSMultiAction functions * Fix LegoOmni vtable (#140) * matched GetOpenStream * matched MakeSourceName * add MxDSBuffer stub * add MxRAMStreamController stub * add stubbed functions for MxStreamController used by MxStreamer * implement AddStreamControllerToOpenList * implement most of MxStreamer::Open * add note for MxStreamerSubclass1 * fix compiler issue * implement MxStreamer::Notify --------- Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> Co-authored-by: MS <disinvite@users.noreply.github.com>
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32
LEGO1/mxstreamcontroller.cpp
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32
LEGO1/mxstreamcontroller.cpp
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#include "mxstreamcontroller.h"
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#include "mxautolocker.h"
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// OFFSET: LEGO1 0x100c0b90 STUB
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MxStreamController::MxStreamController()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100c1290 STUB
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MxStreamController::~MxStreamController()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100c20d0 STUB
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MxBool MxStreamController::FUN_100c20d0(MxDSObject &p_obj)
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{
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// TODO
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return TRUE;
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}
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// OFFSET: LEGO1 0x100c1520
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MxResult MxStreamController::Open(const char *p_filename)
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{
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MxAutoLocker locker(&m_criticalSection);
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// TODO
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return SUCCESS;
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}
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