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implement/match InfoCenter::~InfoCenter() (#457)
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@@ -112,7 +112,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
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MxResult result;
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InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
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if (!infocenterState || infocenterState->GetInfocenterBufferElement(0) == 0)
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if (!infocenterState || infocenterState->GetInfocenterBufferElement(0) == NULL)
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result = SUCCESS;
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else {
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result = FAILURE;
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