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Implement some Act1State functions (#520)
* Implement some Act1State functions * ci: push fix commits to pr * ci fix * Show diffs generated by clang-format * Run clang-format * Fix naming * re-use _countof + add parentheses * Fix naming * Use MxS32 * Annotate Act1State::NamedPlane::~NamedPlane * Apply suggestions * Read and Write Mx3DPointFloat's * Annotations, spacing * Add Mx3DPointFloat copy ctor, match some functions * Fix WriteVector3 * Adding more spacing for readability * Use MxResult as a return type for Serialize --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -10,6 +10,8 @@
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#include <process.h>
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#include <string.h>
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DECOMP_SIZE_ASSERT(NamedTexture, 0x14)
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// STUB: LEGO1 0x1003e050
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void FUN_1003e050(LegoAnimPresenter* p_presenter)
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{
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@@ -253,3 +255,21 @@ MxBool FUN_1003ef60()
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{
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return TRUE;
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}
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// STUB: LEGO1 0x1003f3b0
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NamedTexture* ReadNamedTexture(LegoFile* p_file)
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{
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return NULL;
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}
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// STUB: LEGO1 0x1003f540
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void FUN_1003f540(LegoFile* p_file, const char* p_filename)
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{
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}
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// FUNCTION: LEGO1 0x1003f8a0
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void WriteNamedTexture(LegoFile* p_file, NamedTexture* p_texture)
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{
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p_file->FUN_10006030(*p_texture->GetName());
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p_texture->GetTexture()->Write(p_file);
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}
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