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Implement some Act1State functions (#520)
* Implement some Act1State functions * ci: push fix commits to pr * ci fix * Show diffs generated by clang-format * Run clang-format * Fix naming * re-use _countof + add parentheses * Fix naming * Use MxS32 * Annotate Act1State::NamedPlane::~NamedPlane * Apply suggestions * Read and Write Mx3DPointFloat's * Annotations, spacing * Add Mx3DPointFloat copy ctor, match some functions * Fix WriteVector3 * Adding more spacing for readability * Use MxResult as a return type for Serialize --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -15,6 +15,9 @@ public:
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m_elements[2] = p_z;
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}
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// FUNCTION: LEGO1 0x100343a0
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inline Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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// SYNTHETIC: LEGO1 0x1001d170
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// Mx3DPointFloat::Mx3DPointFloat
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