Implement most of LegoCameraController (#419)

* Implement LegoCameraController subclasses

* Update legopovcontroller.cpp

* fixes

* Update legocameracontroller.cpp

* fix naming conventions

* Update legopointofviewcontroller.h

* Update legopointofviewcontroller.h

* Fixes

* Match LegoPointOfViewController::Create

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Misha
2024-01-09 04:43:21 -05:00
committed by GitHub
parent 58ea45f4cc
commit 58085df6b0
12 changed files with 373 additions and 54 deletions

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#include "legocameracontroller.h"
#include "legoinputmanager.h"
#include "legonotify.h"
#include "legoomni.h"
#include "legovideomanager.h"
DECOMP_SIZE_ASSERT(LegoCameraController, 0xc8);
// FUNCTION: LEGO1 0x10011d50
LegoCameraController::LegoCameraController()
{
SetWorldTransform(Vector3Data(0, 0, 0), Vector3Data(0, 0, 1), Vector3Data(0, 1, 0));
}
// FUNCTION: LEGO1 0x10011f70
LegoCameraController::~LegoCameraController()
{
if (InputManager()) {
if (InputManager()->GetCamera() == this) {
InputManager()->ClearCamera();
}
}
}
// FUNCTION: LEGO1 0x10011ff0
MxResult LegoCameraController::Create()
{
InputManager()->SetCamera(this);
return LegoPointOfViewController::Create(VideoManager()->Get3DManager()->GetLego3DView());
}
// STUB: LEGO1 0x10012020
MxLong LegoCameraController::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x100121b0
void LegoCameraController::OnLButtonDown(MxPoint32 p_point)
{
LeftDown(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x100121d0
void LegoCameraController::OnLButtonUp(MxPoint32 p_point)
{
LeftUp(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x100121f0
void LegoCameraController::OnRButtonDown(MxPoint32 p_point)
{
RightDown(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x10012210
void LegoCameraController::OnRButtonUp(MxPoint32 p_point)
{
RightUp(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x10012230
void LegoCameraController::OnMouseMove(MxU8 p_modifier, MxPoint32 p_point)
{
if (p_modifier & c_lButtonState)
LeftDrag(p_point.GetX(), p_point.GetY());
else if (p_modifier & c_rButtonState)
RightDrag(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x10012260
void LegoCameraController::SetWorldTransform(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up)
{
CalcLocalTransform(p_at, p_dir, p_up, m_matrix1);
m_matrix2 = m_matrix1;
}
// STUB: LEGO1 0x100123e0
void LegoCameraController::FUN_100123e0(Matrix4Data& p_transform, MxU32)
{
}
// STUB: LEGO1 0x10012740
Vector3Data& LegoCameraController::FUN_10012740()
{
// Actually returns reference to a member
static Vector3Data g_v;
return g_v;
}
// STUB: LEGO1 0x100127f0
Vector3Data& LegoCameraController::FUN_100127f0()
{
// Actually returns reference to a member
static Vector3Data g_v;
return g_v;
}
// STUB: LEGO1 0x100128a0
Vector3Data& LegoCameraController::FUN_100128a0()
{
// Actually returns reference to a member
static Vector3Data g_v;
return g_v;
}

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#include "legonavcontroller.h"
#include "legoinputmanager.h"
#include "legoomni.h"
#include "legoutil.h"
#include "legovideomanager.h"
// GLOBAL: LEGO1 0x100f4c28
int g_mouseDeadzone = 40;
// GLOBAL: LEGO1 0x100f4c2c
float g_zeroThreshold = 0.001f;
// GLOBAL: LEGO1 0x100f4c30
float g_movementMaxSpeed = 40.0f;
// GLOBAL: LEGO1 0x100f4c34
float g_turnMaxSpeed = 20.0f;
// GLOBAL: LEGO1 0x100f4c38
float g_movementMaxAccel = 15.0f;
// GLOBAL: LEGO1 0x100f4c3c
float g_turnMaxAccel = 30.0f;
// GLOBAL: LEGO1 0x100f4c40
float g_movementMinAccel = 4.0f;
// GLOBAL: LEGO1 0x100f4c44
float g_turnMinAccel = 15.0f;
// GLOBAL: LEGO1 0x100f4c48
float g_movementDecel = 50.0f;
// GLOBAL: LEGO1 0x100f4c4c
float g_turnDecel = 50.0f;
// GLOBAL: LEGO1 0x100f4c50
float g_turnSensitivity = 0.4f;
// GLOBAL: LEGO1 0x100f4c54
MxBool g_turnUseVelocity = FALSE;
// FUNCTION: LEGO1 0x10054ac0
LegoNavController::LegoNavController()
{
ResetToDefault();
this->m_unk0x18 = 0.0f;
this->m_unk0x1c = 0.0f;
this->m_targetMovementSpeed = 0.0f;
this->m_targetTurnSpeed = 0.0f;
this->m_movementAccel = 0.0f;
this->m_turnAccel = 0.0f;
this->m_trackDefault = FALSE;
this->m_unk0x5d = FALSE;
this->m_unk0x6c = FALSE;
this->m_unk0x64 = 0;
this->m_unk0x68 = 0;
this->m_unk0x60 = 0;
MxTimer* timer = Timer();
this->m_time = timer->GetTime();
InputManager()->Register(this);
}
// FUNCTION: LEGO1 0x10054c30
LegoNavController::~LegoNavController()
{
InputManager()->UnRegister(this);
}
// FUNCTION: LEGO1 0x10054ca0
void LegoNavController::SetControlMax(int p_hMax, int p_vMax)
{
this->m_hMax = p_hMax;
this->m_vMax = p_vMax;
if (VideoManager()->GetVideoParam().Flags().GetFullScreen()) {
this->m_hMax = 640;
this->m_vMax = 480;
}
}
// FUNCTION: LEGO1 0x10054cd0
void LegoNavController::ResetToDefault()
{
this->m_mouseDeadzone = g_mouseDeadzone;
this->m_zeroThreshold = g_zeroThreshold;
this->m_turnMaxAccel = g_turnMaxAccel;
this->m_movementMaxAccel = g_movementMaxAccel;
this->m_turnMinAccel = g_turnMinAccel;
this->m_movementMinAccel = g_movementMinAccel;
this->m_turnDecel = g_turnDecel;
this->m_movementDecel = g_movementDecel;
this->m_turnMaxSpeed = g_turnMaxSpeed;
this->m_movementMaxSpeed = g_movementMaxSpeed;
this->m_turnUseVelocity = g_turnUseVelocity;
this->m_turnSensitivity = g_turnSensitivity;
}
// FUNCTION: LEGO1 0x10054d40
void LegoNavController::GetDefaults(
int* p_mouseDeadzone,
float* p_movementMaxSpeed,
float* p_turnMaxSpeed,
float* p_movementMaxAccel,
float* p_turnMaxAccel,
float* p_movementDecel,
float* p_turnDecel,
float* p_movementMinAccel,
float* p_turnMinAccel,
float* p_turnSensitivity,
MxBool* p_turnUseVelocity
)
{
*p_mouseDeadzone = g_mouseDeadzone;
*p_movementMaxSpeed = g_movementMaxSpeed;
*p_turnMaxSpeed = g_turnMaxSpeed;
*p_movementMaxAccel = g_movementMaxAccel;
*p_turnMaxAccel = g_turnMaxAccel;
*p_movementDecel = g_movementDecel;
*p_turnDecel = g_turnDecel;
*p_movementMinAccel = g_movementMinAccel;
*p_turnMinAccel = g_turnMinAccel;
*p_turnSensitivity = g_turnSensitivity;
*p_turnUseVelocity = g_turnUseVelocity;
}
// FUNCTION: LEGO1 0x10054dd0
void LegoNavController::SetDefaults(
int p_mouseDeadzone,
float p_movementMaxSpeed,
float p_turnMaxSpeed,
float p_movementMaxAccel,
float p_turnMaxAccel,
float p_movementDecel,
float p_turnDecel,
float p_movementMinAccel,
float p_turnMinAccel,
float p_turnSensitivity,
MxBool p_turnUseVelocity
)
{
g_mouseDeadzone = p_mouseDeadzone;
g_movementMaxSpeed = p_movementMaxSpeed;
g_turnMaxSpeed = p_turnMaxSpeed;
g_movementMaxAccel = p_movementMaxAccel;
g_turnMaxAccel = p_turnMaxAccel;
g_movementDecel = p_movementDecel;
g_turnDecel = p_turnDecel;
g_movementMinAccel = p_movementMinAccel;
g_turnMinAccel = p_turnMinAccel;
g_turnSensitivity = p_turnSensitivity;
g_turnUseVelocity = p_turnUseVelocity;
}
// FUNCTION: LEGO1 0x10054e40
void LegoNavController::SetTargets(int p_hPos, int p_vPos, MxBool p_accel)
{
if (this->m_trackDefault != FALSE)
ResetToDefault();
if (p_accel != FALSE) {
this->m_targetTurnSpeed = CalculateNewTargetSpeed(p_hPos, this->m_hMax / 2, this->m_turnMaxSpeed);
this->m_targetMovementSpeed =
CalculateNewTargetSpeed(this->m_vMax - p_vPos, this->m_vMax / 2, this->m_movementMaxSpeed);
this->m_turnAccel =
CalculateNewAccel(p_hPos, this->m_hMax / 2, this->m_turnMaxAccel, (int) this->m_turnMinAccel);
this->m_movementAccel = CalculateNewAccel(
this->m_vMax - p_vPos,
this->m_vMax / 2,
this->m_movementMaxAccel,
(int) this->m_movementMinAccel
);
}
else {
this->m_targetTurnSpeed = 0.0f;
this->m_targetMovementSpeed = 0.0f;
this->m_movementAccel = this->m_movementDecel;
this->m_turnAccel = this->m_turnDecel;
}
}
// FUNCTION: LEGO1 0x10054f10
float LegoNavController::CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed)
{
float result;
int diff = p_pos - p_center;
if (diff > this->m_mouseDeadzone)
result = (diff - m_mouseDeadzone) * p_maxSpeed / (p_center - m_mouseDeadzone);
else if (diff < -m_mouseDeadzone)
result = (diff + m_mouseDeadzone) * p_maxSpeed / (p_center - m_mouseDeadzone);
else
result = 0.0f;
return result;
}
// FUNCTION: LEGO1 0x10054f90
float LegoNavController::CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel)
{
float result;
int diff = p_pos - p_center;
result = Abs(diff) * p_maxAccel / p_center;
if (result < p_minAccel)
result = (float) p_minAccel;
return result;
}
// FUNCTION: LEGO1 0x10054fe0
float LegoNavController::CalculateNewVel(float p_targetVel, float p_currentVel, float p_accel, float p_time)
{
float newVel = p_currentVel;
float velDiff = p_targetVel - p_currentVel;
int vSign = velDiff > 0 ? 1 : -1;
if (Abs(velDiff) > this->m_zeroThreshold) {
float deltaVel = p_accel * p_time;
newVel = p_currentVel + (deltaVel * vSign);
if (vSign > 0)
newVel = Min(newVel, p_targetVel);
else
newVel = Max(newVel, p_targetVel);
}
return newVel;
}

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#include "legonavcontroller.h"
#include "legoomni.h"
#include "legopointofviewcontroller.h"
#include "mxticklemanager.h"
DECOMP_SIZE_ASSERT(LegoMouseController, 0x20);
DECOMP_SIZE_ASSERT(LegoPointOfViewController, 0x38);
//////////////////////////////////////////////////////////////////////
// FUNCTION: LEGO1 0x10065550
LegoMouseController::LegoMouseController()
{
m_isButtonDown = FALSE;
}
// FUNCTION: LEGO1 0x100655d0
LegoMouseController::~LegoMouseController()
{
}
// FUNCTION: LEGO1 0x10065620
void LegoMouseController::LeftDown(int p_x, int p_y)
{
m_isButtonDown = TRUE;
m_buttonX = p_x;
m_buttonY = p_y;
}
// FUNCTION: LEGO1 0x10065640
void LegoMouseController::LeftUp(int p_x, int p_y)
{
m_isButtonDown = FALSE;
m_buttonX = p_x;
m_buttonY = p_y;
}
// FUNCTION: LEGO1 0x10065660
void LegoMouseController::LeftDrag(int p_x, int p_y)
{
m_buttonX = p_x;
m_buttonY = p_y;
}
// FUNCTION: LEGO1 0x10065680
void LegoMouseController::RightDown(int p_x, int p_y)
{
m_isButtonDown = TRUE;
m_buttonX = p_x;
m_buttonY = p_y;
}
// FUNCTION: LEGO1 0x100656a0
void LegoMouseController::RightUp(int p_x, int p_y)
{
m_isButtonDown = FALSE;
m_buttonX = p_x;
m_buttonY = p_y;
}
// FUNCTION: LEGO1 0x100656c0
void LegoMouseController::RightDrag(int p_x, int p_y)
{
m_buttonX = p_x;
m_buttonY = p_y;
}
//////////////////////////////////////////////////////////////////////
// FUNCTION: LEGO1 0x100656e0
LegoPointOfViewController::LegoPointOfViewController()
{
m_lego3DView = NULL;
m_entity = NULL;
m_nav = NULL;
// m_entityOffsetUp is a temporary kludge. It should be replaced
// by 3D camera offset and position stored in the entity since each
// entity may have a different best viewpoint.
m_entityOffsetUp = 0.0;
}
// FUNCTION: LEGO1 0x10065770
LegoPointOfViewController::~LegoPointOfViewController()
{
TickleManager()->UnregisterClient(this);
if (m_nav) {
delete m_nav;
m_nav = NULL;
}
}
// FUNCTION: LEGO1 0x100657f0
MxResult LegoPointOfViewController::Create(Lego3DView* p_lego3DView)
{
m_lego3DView = p_lego3DView;
m_nav = new LegoNavController();
LegoOmni::GetInstance()->SetNavController(m_nav);
m_nav->SetTrackDefaultParams(TRUE);
TickleManager()->RegisterClient(this, 10);
return SUCCESS;
}
// FUNCTION: LEGO1 0x100658c0
void LegoPointOfViewController::LeftDown(int p_x, int p_y)
{
LegoMouseController::LeftDown(p_x, p_y);
AffectPointOfView();
}
// FUNCTION: LEGO1 0x100658e0
void LegoPointOfViewController::LeftDrag(int p_x, int p_y)
{
LegoMouseController::LeftDrag(p_x, p_y);
AffectPointOfView();
}
// STUB: LEGO1 0x10065900
void LegoPointOfViewController::AffectPointOfView()
{
// TODO
}
// STUB: LEGO1 0x10065930
MxResult LegoPointOfViewController::Tickle()
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10065ae0
void LegoPointOfViewController::SetEntity(LegoEntity* p_entity)
{
// TODO
}