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Implement most of LegoCameraController (#419)
* Implement LegoCameraController subclasses * Update legopovcontroller.cpp * fixes * Update legocameracontroller.cpp * fix naming conventions * Update legopointofviewcontroller.h * Update legopointofviewcontroller.h * Fixes * Match LegoPointOfViewController::Create --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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134
LEGO1/lego/legoomni/src/entity/legopovcontroller.cpp
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134
LEGO1/lego/legoomni/src/entity/legopovcontroller.cpp
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#include "legonavcontroller.h"
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#include "legoomni.h"
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#include "legopointofviewcontroller.h"
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#include "mxticklemanager.h"
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DECOMP_SIZE_ASSERT(LegoMouseController, 0x20);
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DECOMP_SIZE_ASSERT(LegoPointOfViewController, 0x38);
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//////////////////////////////////////////////////////////////////////
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// FUNCTION: LEGO1 0x10065550
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LegoMouseController::LegoMouseController()
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{
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m_isButtonDown = FALSE;
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}
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// FUNCTION: LEGO1 0x100655d0
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LegoMouseController::~LegoMouseController()
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{
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}
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// FUNCTION: LEGO1 0x10065620
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void LegoMouseController::LeftDown(int p_x, int p_y)
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{
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m_isButtonDown = TRUE;
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m_buttonX = p_x;
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m_buttonY = p_y;
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}
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// FUNCTION: LEGO1 0x10065640
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void LegoMouseController::LeftUp(int p_x, int p_y)
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{
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m_isButtonDown = FALSE;
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m_buttonX = p_x;
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m_buttonY = p_y;
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}
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// FUNCTION: LEGO1 0x10065660
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void LegoMouseController::LeftDrag(int p_x, int p_y)
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{
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m_buttonX = p_x;
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m_buttonY = p_y;
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}
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// FUNCTION: LEGO1 0x10065680
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void LegoMouseController::RightDown(int p_x, int p_y)
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{
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m_isButtonDown = TRUE;
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m_buttonX = p_x;
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m_buttonY = p_y;
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}
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// FUNCTION: LEGO1 0x100656a0
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void LegoMouseController::RightUp(int p_x, int p_y)
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{
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m_isButtonDown = FALSE;
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m_buttonX = p_x;
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m_buttonY = p_y;
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}
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// FUNCTION: LEGO1 0x100656c0
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void LegoMouseController::RightDrag(int p_x, int p_y)
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{
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m_buttonX = p_x;
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m_buttonY = p_y;
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}
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//////////////////////////////////////////////////////////////////////
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// FUNCTION: LEGO1 0x100656e0
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LegoPointOfViewController::LegoPointOfViewController()
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{
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m_lego3DView = NULL;
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m_entity = NULL;
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m_nav = NULL;
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// m_entityOffsetUp is a temporary kludge. It should be replaced
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// by 3D camera offset and position stored in the entity since each
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// entity may have a different best viewpoint.
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m_entityOffsetUp = 0.0;
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}
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// FUNCTION: LEGO1 0x10065770
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LegoPointOfViewController::~LegoPointOfViewController()
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{
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TickleManager()->UnregisterClient(this);
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if (m_nav) {
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delete m_nav;
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m_nav = NULL;
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}
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}
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// FUNCTION: LEGO1 0x100657f0
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MxResult LegoPointOfViewController::Create(Lego3DView* p_lego3DView)
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{
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m_lego3DView = p_lego3DView;
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m_nav = new LegoNavController();
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LegoOmni::GetInstance()->SetNavController(m_nav);
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m_nav->SetTrackDefaultParams(TRUE);
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TickleManager()->RegisterClient(this, 10);
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100658c0
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void LegoPointOfViewController::LeftDown(int p_x, int p_y)
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{
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LegoMouseController::LeftDown(p_x, p_y);
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AffectPointOfView();
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}
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// FUNCTION: LEGO1 0x100658e0
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void LegoPointOfViewController::LeftDrag(int p_x, int p_y)
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{
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LegoMouseController::LeftDrag(p_x, p_y);
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AffectPointOfView();
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}
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// STUB: LEGO1 0x10065900
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void LegoPointOfViewController::AffectPointOfView()
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{
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// TODO
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}
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// STUB: LEGO1 0x10065930
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MxResult LegoPointOfViewController::Tickle()
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10065ae0
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void LegoPointOfViewController::SetEntity(LegoEntity* p_entity)
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{
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// TODO
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}
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