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Name various functions and other members (#418)
* Name various functions and other members * Rename var
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@@ -22,7 +22,7 @@ void LegoActionControlPresenter::ReadyTickle()
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Starting;
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m_subscriber->FUN_100b8390(chunk);
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m_subscriber->DestroyChunk(chunk);
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if (m_compositePresenter) {
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if (m_action->GetDuration() == -1 || m_action->GetFlags() & 1) {
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m_compositePresenter->VTable0x60(this);
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@@ -114,7 +114,7 @@ void MxCompositeMediaPresenter::StartingTickle()
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}
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else {
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for (MxCompositePresenterList::iterator it = m_list.begin(); it != m_list.end(); it++) {
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if (!(*it)->GetAction()->GetStartTime() && ((MxMediaPresenter*) *it)->FUN_100b5650() &&
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if (!(*it)->GetAction()->GetStartTime() && ((MxMediaPresenter*) *it)->CurrentChunk() &&
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!((*it)->GetAction()->GetFlags() & MxDSAction::Flag_Bit9)) {
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(*it)->Tickle();
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(*it)->GetAction()->SetFlags((*it)->GetAction()->GetFlags() | MxDSAction::Flag_Bit9);
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