Name various functions and other members (#418)

* Name various functions and other members

* Rename var
This commit is contained in:
Christian Semmler
2024-01-08 13:07:13 -05:00
committed by GitHub
parent 79465d358d
commit 58ea45f4cc
16 changed files with 133 additions and 133 deletions

View File

@@ -46,7 +46,7 @@ void LegoPalettePresenter::Destroy()
}
// FUNCTION: LEGO1 0x1007a130
MxResult LegoPalettePresenter::ParsePallete(MxStreamChunk* p_chunk)
MxResult LegoPalettePresenter::ParsePalette(MxStreamChunk* p_chunk)
{
MxU8 buffer[40];
RGBQUAD palleteData[256];
@@ -72,15 +72,15 @@ MxResult LegoPalettePresenter::ParsePallete(MxStreamChunk* p_chunk)
// FUNCTION: LEGO1 0x1007a230
void LegoPalettePresenter::ReadyTickle()
{
MxStreamChunk* chunk = m_subscriber->FUN_100b8360();
MxStreamChunk* chunk = m_subscriber->CurrentChunk();
if (chunk) {
if (chunk->GetTime() <= m_action->GetElapsedTime()) {
ParseExtra();
m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
m_currentTickleState = TickleState_Starting;
chunk = m_subscriber->FUN_100b8250();
MxResult result = ParsePallete(chunk);
m_subscriber->FUN_100b8390(chunk);
chunk = m_subscriber->NextChunk();
MxResult result = ParsePalette(chunk);
m_subscriber->DestroyChunk(chunk);
if (result == SUCCESS) {
VideoManager()->RealizePalette(m_palette);