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Name various functions and other members (#418)
* Name various functions and other members * Rename var
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@@ -32,21 +32,21 @@ public:
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MxResult Create(MxStreamController* p_controller, MxU32 p_objectId, MxS16 p_unk0x48);
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void DeleteChunks();
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MxResult AddChunk(MxStreamChunk* p_chunk, MxBool p_append);
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MxStreamChunk* FUN_100b8250();
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MxStreamChunk* FUN_100b8360();
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void FUN_100b8390(MxStreamChunk* p_chunk);
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MxStreamChunk* NextChunk();
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MxStreamChunk* CurrentChunk();
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void DestroyChunk(MxStreamChunk* p_chunk);
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inline MxU32 GetObjectId() { return m_objectId; }
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inline MxS16 GetUnknown48() { return m_unk0x48; }
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private:
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MxStreamChunkList m_unk0x08; // 0x08
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MxStreamChunkListCursor* m_unk0x20; // 0x20
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MxStreamChunkList m_unk0x24; // 0x24
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MxStreamChunkListCursor* m_unk0x3c; // 0x3c
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MxStreamController* m_controller; // 0x40
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MxU32 m_objectId; // 0x44
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MxS16 m_unk0x48; // 0x48
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MxStreamChunkList m_pendingChunks; // 0x08
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MxStreamChunkListCursor* m_pendingChunkCursor; // 0x20
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MxStreamChunkList m_consumedChunks; // 0x24
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MxStreamChunkListCursor* m_consumedChunkCursor; // 0x3c
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MxStreamController* m_controller; // 0x40
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MxU32 m_objectId; // 0x44
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MxS16 m_unk0x48; // 0x48
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};
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// SYNTHETIC: LEGO1 0x100b7de0
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