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Name various functions and other members (#418)
* Name various functions and other members * Rename var
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@@ -35,7 +35,7 @@ void MxMIDIPresenter::Destroy(MxBool p_fromDestructor)
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m_criticalSection.Enter();
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if (m_subscriber && m_chunk)
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m_subscriber->FUN_100b8390(m_chunk);
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m_subscriber->DestroyChunk(m_chunk);
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Init();
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m_criticalSection.Leave();
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@@ -50,7 +50,7 @@ void MxMIDIPresenter::ReadyTickle()
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MxStreamChunk* chunk = NextChunk();
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if (chunk) {
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m_subscriber->FUN_100b8390(chunk);
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m_subscriber->DestroyChunk(chunk);
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ParseExtra();
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Starting;
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@@ -60,7 +60,7 @@ void MxMIDIPresenter::ReadyTickle()
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// FUNCTION: LEGO1 0x100c28d0
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void MxMIDIPresenter::StartingTickle()
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{
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MxStreamChunk* chunk = FUN_100b5650();
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MxStreamChunk* chunk = CurrentChunk();
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if (chunk && m_action->GetElapsedTime() >= chunk->GetTime()) {
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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