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Name various functions and other members (#418)
* Name various functions and other members * Rename var
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@@ -63,7 +63,7 @@ void MxStillPresenter::NextFrame()
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{
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MxStreamChunk* chunk = NextChunk();
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LoadFrame(chunk);
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m_subscriber->FUN_100b8390(chunk);
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m_subscriber->DestroyChunk(chunk);
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}
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// FUNCTION: LEGO1 0x100b9dd0
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@@ -122,7 +122,7 @@ void MxStillPresenter::StartingTickle()
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// FUNCTION: LEGO1 0x100b9f90
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void MxStillPresenter::StreamingTickle()
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{
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MxStreamChunk* chunk = FUN_100b5650();
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MxStreamChunk* chunk = CurrentChunk();
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if (chunk && m_action->GetElapsedTime() >= chunk->GetTime()) {
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m_chunkTime = chunk->GetTime();
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