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LegoEntity::Reset (#152)
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@@ -2,7 +2,9 @@
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#define LEGOENTITY_H
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#include "mxentity.h"
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#include "mxvector.h"
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#include "extra.h"
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#include "decomp.h"
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// VTABLE 0x100d4858
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// SIZE 0x68 (probably)
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@@ -33,10 +35,21 @@ public:
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}
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virtual void vtable18(); // vtable+0x18
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virtual void Destroy(); // vtable+0x1c
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virtual void Destroy(MxBool); // vtable+0x1c
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virtual void ParseAction(char *); // vtable+0x20
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protected:
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void Reset();
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undefined m_unk10;
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undefined m_unk11;
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MxVector3Data m_vec1; // 0x14
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MxVector3Data m_vec2; // 0x28
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MxVector3Data m_vec3; // 0x3c
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undefined4 m_unk50;
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undefined4 m_unk54;
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undefined m_unk58;
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undefined m_unk59;
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// For tokens from the extra string that look like this:
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// "Action:openram;\lego\scripts\Race\CarRaceR;0"
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ExtraActionType m_actionType; // 0x5c
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