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Implement/match LegoAnimationManager::Resume (#869)
* Implement/match LegoAnimationManager::FUN_1005f0b0 * Rename
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@@ -67,8 +67,8 @@ public:
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}
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void Reset(MxBool p_und);
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void FUN_1005ef10();
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void FUN_1005f0b0();
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void Suspend();
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void Resume();
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void FUN_1005f6d0(MxBool);
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void FUN_1005f700(MxBool);
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MxResult LoadScriptInfo(MxS32 p_scriptIndex);
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@@ -154,7 +154,7 @@ private:
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undefined m_unk0x428; // 0x428
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undefined m_unk0x429; // 0x429
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undefined m_unk0x42a; // 0x42a
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undefined m_unk0x42b; // 0x42b
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MxBool m_suspended; // 0x42b
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undefined4 m_unk0x42c; // 0x42c
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undefined m_unk0x430; // 0x430
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undefined4 m_unk0x434[2]; // 0x434
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