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Implement/match LegoAnimationManager::Resume (#869)
* Implement/match LegoAnimationManager::FUN_1005f0b0 * Rename
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599d8c91c8
@@ -791,7 +791,7 @@ void LegoGameState::SwitchArea(Area p_area)
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FUN_10015820(TRUE, LegoOmni::c_disableInput | LegoOmni::c_disable3d);
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BackgroundAudioManager()->Stop();
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AnimationManager()->FUN_1005ef10();
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AnimationManager()->Suspend();
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VideoManager()->SetUnk0x554(FALSE);
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switch (p_area) {
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@@ -896,7 +896,7 @@ void LegoGameState::SwitchArea(Area p_area)
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else {
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SetCameraControllerFromIsle();
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CurrentActor()->ResetWorldTransform(TRUE);
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AnimationManager()->FUN_1005f0b0();
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AnimationManager()->Resume();
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}
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CurrentActor()->VTable0xe8(p_area, TRUE, 7);
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@@ -910,7 +910,7 @@ void LegoGameState::SwitchArea(Area p_area)
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LoadIsle();
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SetCameraControllerFromIsle();
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CurrentActor()->ResetWorldTransform(TRUE);
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AnimationManager()->FUN_1005f0b0();
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AnimationManager()->Resume();
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CurrentActor()->VTable0xe8(p_area, TRUE, 7);
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break;
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case e_police:
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