Implement/match LegoAnimationManager::Resume (#869)

* Implement/match LegoAnimationManager::FUN_1005f0b0

* Rename
This commit is contained in:
Christian Semmler
2024-04-30 04:27:57 -04:00
committed by GitHub
parent e7670f9a81
commit 599d8c91c8
5 changed files with 29 additions and 20 deletions

View File

@@ -857,7 +857,7 @@ MxLong Isle::HandleTransitionEnd()
GameState()->StopArea(LegoGameState::e_previousArea);
m_destLocation = LegoGameState::e_undefined;
VariableTable()->SetVariable("VISIBILITY", "Show Gas");
AnimationManager()->FUN_1005f0b0();
AnimationManager()->Resume();
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
SetAppCursor(0);
SetIsWorldActive(TRUE);
@@ -867,7 +867,7 @@ MxLong Isle::HandleTransitionEnd()
GameState()->StopArea(LegoGameState::e_previousArea);
m_destLocation = LegoGameState::e_undefined;
VariableTable()->SetVariable("VISIBILITY", "Show Policsta");
AnimationManager()->FUN_1005f0b0();
AnimationManager()->Resume();
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
SetAppCursor(0);
SetIsWorldActive(TRUE);