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Implement/match LegoAnimationManager::Resume (#869)
* Implement/match LegoAnimationManager::FUN_1005f0b0 * Rename
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@@ -857,7 +857,7 @@ MxLong Isle::HandleTransitionEnd()
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GameState()->StopArea(LegoGameState::e_previousArea);
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m_destLocation = LegoGameState::e_undefined;
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VariableTable()->SetVariable("VISIBILITY", "Show Gas");
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AnimationManager()->FUN_1005f0b0();
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AnimationManager()->Resume();
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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SetAppCursor(0);
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SetIsWorldActive(TRUE);
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@@ -867,7 +867,7 @@ MxLong Isle::HandleTransitionEnd()
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GameState()->StopArea(LegoGameState::e_previousArea);
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m_destLocation = LegoGameState::e_undefined;
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VariableTable()->SetVariable("VISIBILITY", "Show Policsta");
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AnimationManager()->FUN_1005f0b0();
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AnimationManager()->Resume();
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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SetAppCursor(0);
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SetIsWorldActive(TRUE);
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