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Implement/match LegoAct2::FUN_100516b0 and LegoAct2::FUN_100517b0 (#1204)
* Implement/match `LegoAct2::FUN_100516b0` and `LegoAct2::FUN_100517b0` * Fix
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@@ -291,7 +291,7 @@ void Act2Actor::VTable0x70(float p_time)
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m_unk0x1e = 3;
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m_unk0x24 = p_time;
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if (!((LegoAct2*) CurrentWorld())->FUN_100516b0()) {
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if (((LegoAct2*) CurrentWorld())->FUN_100516b0() == SUCCESS) {
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FUN_100199f0(1);
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}
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#ifdef NDEBUG
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