Implement/match LegoAct2::FUN_100516b0 and LegoAct2::FUN_100517b0 (#1204)

* Implement/match `LegoAct2::FUN_100516b0` and `LegoAct2::FUN_100517b0`

* Fix
This commit is contained in:
Christian Semmler
2024-12-10 13:49:13 -07:00
committed by GitHub
parent c2ee761f81
commit 59e2aa2804
2 changed files with 33 additions and 6 deletions

View File

@@ -291,7 +291,7 @@ void Act2Actor::VTable0x70(float p_time)
m_unk0x1e = 3;
m_unk0x24 = p_time;
if (!((LegoAct2*) CurrentWorld())->FUN_100516b0()) {
if (((LegoAct2*) CurrentWorld())->FUN_100516b0() == SUCCESS) {
FUN_100199f0(1);
}
#ifdef NDEBUG