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Implement/match Act2Actor::FUN_10019b90 (#1222)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -46,8 +46,10 @@ public:
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MxBool SwitchMood(LegoEntity* p_entity);
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MxU32 GetAnimationId(LegoEntity* p_entity);
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MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_state);
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LegoPlantInfo* GetInfoArray(MxS32& p_length);
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MxBool FUN_10026c50(LegoEntity* p_entity);
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void ScheduleAnimation(LegoEntity* p_entity, MxLong p_length);
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MxResult FUN_10026410();
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void FUN_10027120();
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void FUN_10027200();
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