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Implement/match Act2Actor::FUN_10019b90
(#1222)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -115,6 +115,27 @@ void LegoPlantManager::Reset(MxS32 p_worldId)
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m_unk0x0c = 0;
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}
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// STUB: LEGO1 0x10026410
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// STUB: BETA10 0x100c50e9
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MxResult LegoPlantManager::FUN_10026410()
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{
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// might be similar to LegoBuildingManager::FUN_10030630()
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10026570
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// FUNCTION: BETA10 0x100c55e0
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LegoPlantInfo* LegoPlantManager::GetInfoArray(MxS32& p_length)
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{
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if (!m_unk0x0c) {
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FUN_10026410();
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}
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p_length = sizeOfArray(g_plantInfo);
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return g_plantInfo;
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}
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// FUNCTION: LEGO1 0x10026590
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// FUNCTION: BETA10 0x100c561e
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LegoEntity* LegoPlantManager::CreatePlant(MxS32 p_index, LegoWorld* p_world, MxS32 p_worldId)
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