mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 08:24:16 +00:00
Order until LegoCarBuildAnimPresenter
(#1365)
* Order until `Infocenter` * Order until RaceSkel * More order * Order until `LegoCarBuildAnimPresenter` * Add blank line * Add BETA annotation
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9480fd9d98
commit
5a7df7f95d
@@ -50,12 +50,6 @@ Hospital::Hospital()
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x100746a0
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MxBool Hospital::VTable0x5c()
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{
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return TRUE;
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}
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// FUNCTION: LEGO1 0x100747f0
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Hospital::~Hospital()
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{
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@@ -67,7 +61,7 @@ Hospital::~Hospital()
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ControlManager()->Unregister(this);
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TickleManager()->UnregisterClient(this);
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m_hospitalState->m_unk0x08.m_unk0x00 = 3;
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m_hospitalState->m_unk0x08 = 3;
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NotificationManager()->Unregister(this);
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g_unk0x100f7918 = 3;
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@@ -87,13 +81,13 @@ MxResult Hospital::Create(MxDSAction& p_dsAction)
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m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState");
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if (!m_hospitalState) {
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m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState");
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m_hospitalState->m_unk0x08.m_unk0x00 = 1;
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m_hospitalState->m_unk0x08 = 1;
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}
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else if (m_hospitalState->m_unk0x08.m_unk0x00 == 4) {
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m_hospitalState->m_unk0x08.m_unk0x00 = 4;
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else if (m_hospitalState->m_unk0x08 == 4) {
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m_hospitalState->m_unk0x08 = 4;
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}
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else {
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m_hospitalState->m_unk0x08.m_unk0x00 = 3;
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m_hospitalState->m_unk0x08 = 3;
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}
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GameState()->m_currentArea = LegoGameState::e_hospital;
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@@ -203,7 +197,7 @@ void Hospital::ReadyWorld()
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HospitalScript::c_hho007p1_RunAnim
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};
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m_hospitalState->m_unk0x08.m_unk0x00 = 5;
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m_hospitalState->m_unk0x08 = 5;
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PlayAction(hospitalScript[m_hospitalState->m_unk0x0c]);
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m_currentAction = hospitalScript[m_hospitalState->m_unk0x0c];
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@@ -212,7 +206,7 @@ void Hospital::ReadyWorld()
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m_unk0x100 = 1;
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m_time = Timer()->GetTime();
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m_hospitalState->m_unk0x08.m_unk0x00 = 6;
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m_hospitalState->m_unk0x08 = 6;
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PlayAction(HospitalScript::c_hho003cl_RunAnim);
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m_currentAction = HospitalScript::c_hho003cl_RunAnim;
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@@ -249,9 +243,9 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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m_unk0x108 = 0;
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switch (m_hospitalState->m_unk0x08.m_unk0x00) {
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switch (m_hospitalState->m_unk0x08) {
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case 5:
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m_hospitalState->m_unk0x08.m_unk0x00 = 7;
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m_hospitalState->m_unk0x08 = 7;
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PlayAction(HospitalScript::c_hho006cl_RunAnim);
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m_currentAction = HospitalScript::c_hho006cl_RunAnim;
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@@ -265,7 +259,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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break;
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case 7:
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case 10:
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m_hospitalState->m_unk0x08.m_unk0x00 = 8;
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m_hospitalState->m_unk0x08 = 8;
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m_unk0x100 = 1;
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m_time = Timer()->GetTime();
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break;
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@@ -275,14 +269,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x0e) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho017cl_RunAnim);
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m_currentAction = HospitalScript::c_hho017cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho018cl_RunAnim);
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m_currentAction = HospitalScript::c_hho018cl_RunAnim;
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@@ -294,14 +288,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x10) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho019cl_RunAnim);
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m_currentAction = HospitalScript::c_hho019cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho020cl_RunAnim);
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m_currentAction = HospitalScript::c_hho020cl_RunAnim;
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@@ -313,14 +307,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x12) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho023cl_RunAnim);
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m_currentAction = HospitalScript::c_hho023cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho024cl_RunAnim);
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m_currentAction = HospitalScript::c_hho024cl_RunAnim;
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@@ -332,14 +326,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x14) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho021cl_RunAnim);
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m_currentAction = HospitalScript::c_hho021cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
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m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
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@@ -351,14 +345,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x16) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho025cl_RunAnim);
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m_currentAction = HospitalScript::c_hho025cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho026cl_RunAnim);
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m_currentAction = HospitalScript::c_hho026cl_RunAnim;
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@@ -369,7 +363,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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}
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break;
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case 12:
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m_hospitalState->m_unk0x08.m_unk0x00 = 9;
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m_hospitalState->m_unk0x08 = 9;
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act1State = (Act1State*) GameState()->GetState("Act1State");
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act1State->SetUnknown18(9);
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case 14:
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@@ -416,13 +410,13 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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m_unk0x100 = 3;
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if (m_hospitalState->m_unk0x08.m_unk0x00 == 6) {
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if (m_hospitalState->m_unk0x08 == 6) {
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if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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TickleManager()->UnregisterClient(this);
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m_hospitalState->m_unk0x08.m_unk0x00 = 9;
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m_hospitalState->m_unk0x08 = 9;
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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act1State->SetUnknown18(9);
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@@ -435,9 +429,9 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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else if (m_hospitalState->m_unk0x08.m_unk0x00 == 10 || m_hospitalState->m_unk0x08.m_unk0x00 == 8) {
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if (m_hospitalState->m_unk0x08.m_unk0x00 == 10) {
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m_hospitalState->m_unk0x08.m_unk0x00 = 11;
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else if (m_hospitalState->m_unk0x08 == 10 || m_hospitalState->m_unk0x08 == 8) {
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if (m_hospitalState->m_unk0x08 == 10) {
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m_hospitalState->m_unk0x08 = 11;
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BackgroundAudioManager()->RaiseVolume();
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DeleteObjects(
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@@ -452,14 +446,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x0e) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho017cl_RunAnim);
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m_currentAction = HospitalScript::c_hho017cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho018cl_RunAnim);
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m_currentAction = HospitalScript::c_hho018cl_RunAnim;
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@@ -471,14 +465,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x10) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho019cl_RunAnim);
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m_currentAction = HospitalScript::c_hho019cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho020cl_RunAnim);
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m_currentAction = HospitalScript::c_hho020cl_RunAnim;
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@@ -490,14 +484,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x12) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho023cl_RunAnim);
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m_currentAction = HospitalScript::c_hho023cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho024cl_RunAnim);
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m_currentAction = HospitalScript::c_hho024cl_RunAnim;
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@@ -509,14 +503,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x14) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho021cl_RunAnim);
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m_currentAction = HospitalScript::c_hho021cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
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m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
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@@ -528,14 +522,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x16) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho025cl_RunAnim);
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m_currentAction = HospitalScript::c_hho025cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho026cl_RunAnim);
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m_currentAction = HospitalScript::c_hho026cl_RunAnim;
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@@ -571,7 +565,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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if (m_unk0x100 == 1) {
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m_hospitalState->m_unk0x08.m_unk0x00 = 14;
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m_hospitalState->m_unk0x08 = 14;
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PlayAction(HospitalScript::c_hho016cl_RunAnim);
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m_currentAction = HospitalScript::c_hho016cl_RunAnim;
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@@ -579,7 +573,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
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}
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else if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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m_hospitalState->m_unk0x08.m_unk0x00 = 13;
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m_hospitalState->m_unk0x08 = 13;
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m_destLocation = LegoGameState::e_infomain;
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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@@ -592,7 +586,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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if (m_unk0x100 == 1) {
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m_hospitalState->m_unk0x08.m_unk0x00 = 15;
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m_hospitalState->m_unk0x08 = 15;
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PlayAction(HospitalScript::c_hho016cl_RunAnim);
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m_currentAction = HospitalScript::c_hho016cl_RunAnim;
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@@ -600,7 +594,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
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}
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else if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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m_hospitalState->m_unk0x08.m_unk0x00 = 13;
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m_hospitalState->m_unk0x08 = 13;
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m_destLocation = LegoGameState::e_unk31;
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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@@ -675,7 +669,7 @@ MxResult Hospital::Tickle()
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MxBool Hospital::Escape()
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{
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, 999);
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m_hospitalState->m_unk0x08.m_unk0x00 = 0;
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m_hospitalState->m_unk0x08 = 0;
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m_destLocation = LegoGameState::e_infomain;
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