mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 08:24:16 +00:00
Add CI script to compare recompiled assembly with original code (#24)
* add test to compare assembly between functions * ci: use abs path of wget * ci: fix shell disambiguity * ci: ensure capstone is installed * ci: ensure correct filenames * use better source for lego island files * give me an idea of what the dir structure looks like * make wine path function * improved script and project * fixed script on windows * print debug info because now it literally only doesn't work on fucking github actions * better source path resolving For some reason, nmake compiles produce different symbols. I wonder if this affects the accuracy of the decomp.
This commit is contained in:
29
isle.mak
29
isle.mak
@@ -68,19 +68,21 @@ CLEAN :
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-@erase "$(INTDIR)\mxtimer.obj"
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-@erase "$(INTDIR)\mxvideoparam.obj"
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-@erase "$(INTDIR)\mxvideoparamflags.obj"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase ".\Release\LEGO1.DLL"
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-@erase ".\Release\LEGO1.EXP"
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-@erase ".\Release\LEGO1.LIB"
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-@erase ".\Release\LEGO1.MAP"
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-@erase ".\Release\LEGO1.PDB"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /c
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# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
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CPP_OBJS=.\LEGO1\Release/
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CPP_SBRS=.\.
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@@ -117,12 +119,12 @@ BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /debug /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
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# SUBTRACT LINK32 /pdb:none
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no\
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/pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386\
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/pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /debug /machine:I386\
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/out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
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LINK32_OBJS= \
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"$(INTDIR)\dllmain.obj" \
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@@ -281,16 +283,18 @@ CLEAN :
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-@erase "$(INTDIR)\isle.res"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\mxomnicreateparambase.obj"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase ".\Release\ISLE.EXE"
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-@erase ".\Release\ISLE.PDB"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /GX /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D\
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"_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /c
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# ADD CPP /nologo /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /ML /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D\
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"_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
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CPP_OBJS=.\ISLE\Release/
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CPP_SBRS=.\.
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@@ -328,13 +332,13 @@ BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Release/ISLE.PDB" /debug /machine:I386 /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
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# SUBTRACT LINK32 /pdb:none
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
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/incremental:no /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE"\
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/LIBPATH:"ISLE/ext"
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/incremental:no /pdb:"Release/ISLE.PDB" /debug /machine:I386\
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/out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
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LINK32_OBJS= \
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"$(INTDIR)\define.obj" \
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"$(INTDIR)\isle.obj" \
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@@ -799,6 +803,8 @@ SOURCE=.\ISLE\main.cpp
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DEP_CPP_MAIN_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\legoanimationmanager.h"\
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".\LEGO1\legobuildingmanager.h"\
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".\LEGO1\legoentity.h"\
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@@ -832,6 +838,7 @@ DEP_CPP_MAIN_=\
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".\LEGO1\mxvariabletable.h"\
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".\LEGO1\mxvideoparam.h"\
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".\LEGO1\mxvideoparamflags.h"\
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".\LEGO1\viewmanager.h"\
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"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
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