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Implement/match Isle::HandleTransitionEnd (#683)
* Implement/match Isle::HandleTransitionEnd * Rename enums * Forward declare enum for C++11+ * Add underlying storage to action headers * Fix missing define
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@@ -1,7 +1,6 @@
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#ifndef INFOCENTER_H
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#define INFOCENTER_H
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#include "infomain_actions.h"
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#include "legogamestate.h"
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#include "legoworld.h"
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#include "mxrect32.h"
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@@ -11,6 +10,15 @@ class InfocenterState;
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class MxStillPresenter;
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class LegoControlManagerEvent;
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namespace InfomainScript
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{
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#ifdef COMPAT_MODE
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enum Script : int;
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#else
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enum Script;
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#endif
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} // namespace InfomainScript
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// SIZE 0x18
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struct InfocenterMapEntry {
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// FUNCTION: LEGO1 0x1006ec80
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@@ -93,7 +101,7 @@ private:
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void StartCredits();
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void StopCredits();
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void PlayAction(InfomainScript::Script p_objectId);
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void PlayAction(InfomainScript::Script p_script);
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void StopCurrentAction();
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void PlayBookAnimation();
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