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Implement/match Isle::HandleTransitionEnd (#683)
* Implement/match Isle::HandleTransitionEnd * Rename enums * Forward declare enum for C++11+ * Add underlying storage to action headers * Fix missing define
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@@ -5,6 +5,15 @@
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#include "legostate.h"
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#include "police.h"
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namespace PoliceScript
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{
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#ifdef COMPAT_MODE
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enum Script : int;
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#else
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enum Script;
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#endif
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} // namespace PoliceScript
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// VTABLE: LEGO1 0x100d8af0
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// SIZE 0x10
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class PoliceState : public LegoState {
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