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Implement/match Isle::HandleTransitionEnd (#683)
* Implement/match Isle::HandleTransitionEnd * Rename enums * Forward declare enum for C++11+ * Add underlying storage to action headers * Fix missing define
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@@ -34,7 +34,7 @@ MxResult Bike::Create(MxDSAction& p_dsAction)
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void Bike::VTable0xe4()
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{
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IslePathActor::VTable0xe4();
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GameState()->SetCurrentArea(LegoGameState::Area::e_unk57);
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GameState()->SetCurrentArea(LegoGameState::Area::e_bike);
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FUN_1003ee00(*g_isleScript, 11);
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FUN_1003ee00(*g_isleScript, 12);
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FUN_1003ee00(*g_isleScript, 15);
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@@ -56,3 +56,9 @@ MxU32 Bike::VTable0xd4(LegoControlManagerEvent& p_param)
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10076b60
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void Bike::FUN_10076b60()
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{
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// TODO
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}
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