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Implement/match Isle::HandleTransitionEnd (#683)
* Implement/match Isle::HandleTransitionEnd * Rename enums * Forward declare enum for C++11+ * Add underlying storage to action headers * Fix missing define
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@@ -4,6 +4,7 @@
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#include "act3.h"
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#include "isle.h"
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#include "jukebox.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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@@ -67,7 +68,7 @@ void Helicopter::VTable0xe4()
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IslePathActor::VTable0xe4();
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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GameState()->SetCurrentArea(LegoGameState::e_unk60);
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GameState()->SetCurrentArea(LegoGameState::e_copter);
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if (CurrentActor()) {
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if (CurrentActor()->IsA("IslePathActor")) {
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((IslePathActor*) CurrentActor())->VTable0xe8(0x37, TRUE, 7);
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@@ -114,7 +115,7 @@ MxU32 Helicopter::VTable0xcc()
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m_script = *g_isleScript;
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AnimationManager()->FUN_10064670(FALSE);
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VTable0xe8(0x29, TRUE, 7);
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((Isle*) CurrentWorld())->SetUnknown13c(LegoGameState::e_unk60);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
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FUN_10015820(TRUE, 0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
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SetUnknownDC(4);
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@@ -229,7 +230,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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break;
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case 0x1c:
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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((Isle*) CurrentWorld())->SetUnknown13c(LegoGameState::e_infomain);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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VTable0xe4();
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}
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