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Implement/match Isle::HandleTransitionEnd (#683)
* Implement/match Isle::HandleTransitionEnd * Rename enums * Forward declare enum for C++11+ * Add underlying storage to action headers * Fix missing define
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@@ -1,6 +1,7 @@
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#include "police.h"
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#include "jukebox.h"
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#include "jukebox_actions.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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@@ -10,6 +11,7 @@
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxtransitionmanager.h"
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#include "police_actions.h"
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#include "policestate.h"
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DECOMP_SIZE_ASSERT(Police, 0x110)
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@@ -128,7 +130,7 @@ MxLong Police::HandleClick(LegoControlManagerEvent& p_param)
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}
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BackgroundAudioManager()->Stop();
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m_destLocation = LegoGameState::Area::e_copter;
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m_destLocation = LegoGameState::Area::e_copterbuild;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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break;
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case PoliceScript::c_Donut_Ctl:
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