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Implement/match LegoPathCtrlEdge::FUN_10048c40 (#1195)
* Implement/match LegoPathCtrlEdge::FUN_10048c40 * Improve matches
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@@ -817,7 +817,10 @@ MxResult LegoPathController::FUN_10048310(
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LegoPathBoundary* bOther = (LegoPathBoundary*) e->OtherFace(b);
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assert(bOther);
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if (e->BETA_1004a830(*bOther, p_mask)) {
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if (!e->BETA_1004a830(*bOther, p_mask)) {
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// This branch is empty, but present in the BETA - probably had comments only
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}
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else {
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if (bOther == p_newBoundary) {
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shouldRemove = FALSE;
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@@ -826,9 +829,10 @@ MxResult LegoPathController::FUN_10048310(
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float dist;
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if ((dist = pfs->m_edge->DistanceToMidpoint(p_newPosition) + pfs->m_unk0x0c) < local70) {
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local70 = dist;
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edgeWithFloat.m_edge = NULL;
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local70 = dist;
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// TODO: Match
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if (dist < local14) {
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local14 = dist;
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p_grec->erase(p_grec->begin(), p_grec->end());
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@@ -916,12 +920,66 @@ MxResult LegoPathController::FUN_10048310(
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return FAILURE;
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}
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// STUB: LEGO1 0x10048c40
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// STUB: BETA10 0x1001cc90
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undefined4 LegoPathCtrlEdge::FUN_10048c40(const Vector3&)
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// FUNCTION: LEGO1 0x10048c40
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// FUNCTION: BETA10 0x1001cc90
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inline MxU32 LegoPathCtrlEdge::FUN_10048c40(const Vector3& p_position)
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{
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// TODO
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return 0;
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MxFloat localc, local10;
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MxU32 result = FALSE;
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if (m_unk0x28[0] > 0.001 || m_unk0x28[0] < -0.001) {
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localc = (p_position[0] - (*m_pointA)[0]) / m_unk0x28[0];
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if (localc < 0 || localc > 1) {
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return FALSE;
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}
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result = TRUE;
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}
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else {
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if (p_position[0] > (*m_pointA)[0] + 0.001 || p_position[0] < (*m_pointA)[0] - 0.001) {
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return FALSE;
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}
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}
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if (m_unk0x28[1] > 0.001 || m_unk0x28[1] < -0.001) {
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local10 = (p_position[1] - (*m_pointA)[1]) / m_unk0x28[1];
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if (result) {
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if (localc > local10 + 0.001 || localc < local10 - 0.001) {
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return FALSE;
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}
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}
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else {
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result = TRUE;
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localc = local10;
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}
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}
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else {
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if (p_position[1] > (*m_pointA)[1] + 0.001 || p_position[1] < (*m_pointA)[1] - 0.001) {
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return FALSE;
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}
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}
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if (m_unk0x28[2] > 0.001 || m_unk0x28[2] < -0.001) {
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local10 = (p_position[2] - (*m_pointA)[2]) / m_unk0x28[2];
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if (result) {
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if (localc > local10 + 0.001 || localc < local10 - 0.001) {
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return FALSE;
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}
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}
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else {
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return TRUE;
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}
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}
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else {
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if (p_position[2] > (*m_pointA)[2] + 0.001 || p_position[2] < (*m_pointA)[2] - 0.001) {
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return FALSE;
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}
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}
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return TRUE;
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}
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// FUNCTION: LEGO1 0x1004a240
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