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Order until the end of LegoAnimActor
(#1319)
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@@ -19,9 +19,6 @@
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DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
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DECOMP_SIZE_ASSERT(IslePathActor::SpawnLocation, 0x38)
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// GLOBAL: LEGO1 0x10102b28
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IslePathActor::SpawnLocation g_spawnLocations[IslePathActor::c_LOCATIONS_NUM];
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// FUNCTION: LEGO1 0x1001a200
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IslePathActor::IslePathActor()
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{
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@@ -157,6 +154,9 @@ void IslePathActor::Exit()
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FUN_1003eda0();
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}
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// GLOBAL: LEGO1 0x10102b28
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IslePathActor::SpawnLocation g_spawnLocations[IslePathActor::c_LOCATIONS_NUM];
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// FUNCTION: LEGO1 0x1001a700
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void IslePathActor::RegisterSpawnLocations()
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{
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