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Implement/match LegoActor::ParseAction (#785)
* Implement/match LegoActor::ParseAction * Add call to parent
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@@ -29,7 +29,7 @@ public:
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return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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void ParseAction(char* p_extra) override; // vtable+0x20
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virtual void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(float p_float); // vtable+0x70
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