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Implement/match LegoActor::ParseAction (#785)
* Implement/match LegoActor::ParseAction * Add call to parent
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@@ -101,9 +101,9 @@ void LegoPathActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&
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}
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// STUB: LEGO1 0x1002f020
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void LegoPathActor::ParseAction(char*)
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void LegoPathActor::ParseAction(char* p_extra)
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{
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// TODO
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LegoActor::ParseAction(p_extra);
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}
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// STUB: LEGO1 0x1002f1b0
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