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Clear unknowns in legoutils.h
(#1610)
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@@ -45,28 +45,28 @@ LegoROI* PickROI(MxLong p_x, MxLong p_y);
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LegoROI* PickRootROI(MxLong p_x, MxLong p_y);
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void RotateY(LegoROI* p_roi, MxFloat p_angle);
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MxBool SpheresIntersect(const BoundingSphere& p_sphere1, const BoundingSphere& p_sphere2);
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MxBool FUN_1003ded0(MxFloat p_param1[2], MxFloat p_param2[3], MxFloat p_param3[3]);
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MxBool CalculateRayOriginDirection(MxFloat p_coordinates[2], MxFloat p_direction[3], MxFloat p_origin[3]);
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MxBool TransformWorldToScreen(const MxFloat p_world[3], MxFloat p_screen[4]);
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MxS16 CountTotalTreeNodes(LegoTreeNode* p_node);
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LegoTreeNode* GetTreeNode(LegoTreeNode* p_node, MxU32 p_index);
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void FUN_1003e050(LegoAnimPresenter* p_presenter);
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void CalculateViewFromAnimation(LegoAnimPresenter* p_presenter);
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Extra::ActionType MatchActionString(const char*);
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void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p_streamId, LegoEntity* p_sender);
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void SetCameraControllerFromIsle();
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void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
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void PlayCamAnim(LegoPathActor* p_actor, MxBool p_unused, MxU32 p_location, MxBool p_bool);
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void FUN_1003eda0();
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void ResetViewVelocity();
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MxBool RemoveFromCurrentWorld(const MxAtomId& p_atomId, MxS32 p_id);
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void EnableAnimations(MxBool p_enable);
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void SetAppCursor(Cursor p_cursor);
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MxBool FUN_1003ef60();
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MxBool CanExit();
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MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId);
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MxS32 UpdateLightPosition(MxS32 p_increase);
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void SetLightPosition(MxS32 p_index);
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LegoNamedTexture* ReadNamedTexture(LegoStorage* p_storage);
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void WriteDefaultTexture(LegoStorage* p_storage, const char* p_name);
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void WriteNamedTexture(LegoStorage* p_storage, LegoNamedTexture* p_namedTexture);
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void FUN_1003f930(LegoNamedTexture* p_namedTexture);
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void LoadFromNamedTexture(LegoNamedTexture* p_namedTexture);
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// FUNCTION: BETA10 0x100260a0
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inline void StartIsleAction(IsleScript::Script p_objectId)
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