Clear unknowns in legoutils.h (#1610)

This commit is contained in:
Fabian Neundorf
2025-07-08 16:26:32 +02:00
committed by GitHub
parent c7fda26cf4
commit 5d3b6884e0
16 changed files with 61 additions and 61 deletions

View File

@@ -45,28 +45,28 @@ LegoROI* PickROI(MxLong p_x, MxLong p_y);
LegoROI* PickRootROI(MxLong p_x, MxLong p_y);
void RotateY(LegoROI* p_roi, MxFloat p_angle);
MxBool SpheresIntersect(const BoundingSphere& p_sphere1, const BoundingSphere& p_sphere2);
MxBool FUN_1003ded0(MxFloat p_param1[2], MxFloat p_param2[3], MxFloat p_param3[3]);
MxBool CalculateRayOriginDirection(MxFloat p_coordinates[2], MxFloat p_direction[3], MxFloat p_origin[3]);
MxBool TransformWorldToScreen(const MxFloat p_world[3], MxFloat p_screen[4]);
MxS16 CountTotalTreeNodes(LegoTreeNode* p_node);
LegoTreeNode* GetTreeNode(LegoTreeNode* p_node, MxU32 p_index);
void FUN_1003e050(LegoAnimPresenter* p_presenter);
void CalculateViewFromAnimation(LegoAnimPresenter* p_presenter);
Extra::ActionType MatchActionString(const char*);
void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p_streamId, LegoEntity* p_sender);
void SetCameraControllerFromIsle();
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
void PlayCamAnim(LegoPathActor* p_actor, MxBool p_unused, MxU32 p_location, MxBool p_bool);
void FUN_1003eda0();
void ResetViewVelocity();
MxBool RemoveFromCurrentWorld(const MxAtomId& p_atomId, MxS32 p_id);
void EnableAnimations(MxBool p_enable);
void SetAppCursor(Cursor p_cursor);
MxBool FUN_1003ef60();
MxBool CanExit();
MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId);
MxS32 UpdateLightPosition(MxS32 p_increase);
void SetLightPosition(MxS32 p_index);
LegoNamedTexture* ReadNamedTexture(LegoStorage* p_storage);
void WriteDefaultTexture(LegoStorage* p_storage, const char* p_name);
void WriteNamedTexture(LegoStorage* p_storage, LegoNamedTexture* p_namedTexture);
void FUN_1003f930(LegoNamedTexture* p_namedTexture);
void LoadFromNamedTexture(LegoNamedTexture* p_namedTexture);
// FUNCTION: BETA10 0x100260a0
inline void StartIsleAction(IsleScript::Script p_objectId)