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Clear unknowns in legoutils.h (#1610)
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@@ -153,7 +153,7 @@ void IslePathActor::Exit()
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FUN_1001b660();
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FUN_10010c30();
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FUN_1003eda0();
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ResetViewVelocity();
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}
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// GLOBAL: LEGO1 0x10102b28
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@@ -598,7 +598,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8
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}
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if (m_cameraFlag) {
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FUN_1003eda0();
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ResetViewVelocity();
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}
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if (p_flags & c_playMusic && g_spawnLocations[i].m_music != JukeboxScript::c_noneJukebox) {
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@@ -632,7 +632,7 @@ void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundar
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m_roi->SetLocal2World(p_transform);
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if (m_cameraFlag) {
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FUN_1003eda0();
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ResetViewVelocity();
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FUN_10010c30();
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}
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}
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