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Implement/match Act1State::PlaceActors and related (#1142)
* Implement/match Act1State::PlaceActors and related * Fix naming
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@@ -54,7 +54,7 @@ public:
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void PlayCptClickDialogue();
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void StopCptClickDialogue();
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void RemoveActors();
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void FUN_10034d00();
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void PlaceActors();
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MxU32 GetUnknown18() { return m_unk0x018; }
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ElevatorFloor GetElevatorFloor() { return (ElevatorFloor) m_elevFloor; }
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@@ -129,18 +129,18 @@ public:
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void ReadyWorld() override; // vtable+50
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void Add(MxCore* p_object) override; // vtable+58
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void ReadyWorld() override; // vtable+0x50
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void Add(MxCore* p_object) override; // vtable+0x58
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// FUNCTION: LEGO1 0x10030900
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MxBool VTable0x5c() override { return TRUE; } // vtable+5c
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MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
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// FUNCTION: LEGO1 0x10033170
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void VTable0x60() override {} // vtable+60
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MxBool Escape() override; // vtable+64
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void Enable(MxBool p_enable) override; // vtable+68
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virtual void VTable0x6c(LegoPathActor* p_actor); // vtable+6c
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MxBool Escape() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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virtual void VTable0x6c(LegoPathActor* p_actor); // vtable+0x6c
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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MxBool HasHelicopter() { return m_helicopter != NULL; }
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@@ -137,6 +137,8 @@ public:
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SetState(0);
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}
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void SetWorld(LegoWorld* p_world) { m_world = p_world; }
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static void RegisterSpawnLocations();
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protected:
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@@ -14,9 +14,12 @@ public:
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// FUNCTION: LEGO1 0x10033a70
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// LegoNamedPlane::~LegoNamedPlane
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void SetName(const char* p_name) { m_name = p_name; }
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const MxString* GetName() const { return &m_name; }
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const Mx3DPointFloat& GetPosition() { return m_position; }
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const Mx3DPointFloat& GetDirection() { return m_direction; }
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const Mx3DPointFloat& GetUp() { return m_up; }
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void SetName(const char* p_name) { m_name = p_name; }
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void SetPosition(const Mx3DPointFloat& p_position) { m_position = p_position; }
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void SetDirection(const Mx3DPointFloat& p_direction) { m_direction = p_direction; }
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void SetUp(const Mx3DPointFloat& p_up) { m_up = p_up; }
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@@ -21,7 +21,7 @@ public:
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private:
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MxString m_name; // 0x00
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LegoTexture* m_texture; // 0x04
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LegoTexture* m_texture; // 0x10
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};
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#endif // LEGONAMEDTEXTURE_H
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@@ -142,6 +142,7 @@ public:
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void SetController(LegoPathController* p_controller) { m_controller = p_controller; }
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void UpdatePlane(LegoNamedPlane& p_namedPlane);
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void PlaceActor(LegoNamedPlane& p_namedPlane);
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// SYNTHETIC: LEGO1 0x1002d800
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// LegoPathActor::`scalar deleting destructor'
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@@ -63,7 +63,8 @@ MxS32 UpdateLightPosition(MxS32 p_increase);
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void SetLightPosition(MxS32 p_index);
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LegoNamedTexture* ReadNamedTexture(LegoFile* p_file);
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void FUN_1003f540(LegoFile* p_file, const char* p_filename);
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_texture);
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_namedTexture);
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void FUN_1003f930(LegoNamedTexture* p_namedTexture);
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// FUNCTION: BETA10 0x100260a0
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inline void StartIsleAction(IsleScript::Script p_objectId)
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