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Implement/match Act1State::PlaceActors and related (#1142)
* Implement/match Act1State::PlaceActors and related * Fix naming
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@@ -137,6 +137,8 @@ public:
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SetState(0);
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}
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void SetWorld(LegoWorld* p_world) { m_world = p_world; }
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static void RegisterSpawnLocations();
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protected:
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