Implement/match Act1State::PlaceActors and related (#1142)

* Implement/match Act1State::PlaceActors and related

* Fix naming
This commit is contained in:
Christian Semmler
2024-11-10 13:26:48 -07:00
committed by GitHub
parent 6885abdc78
commit 5d3d66965d
9 changed files with 207 additions and 18 deletions

View File

@@ -17,6 +17,8 @@
#include "legoworld.h"
#include "legoworldlist.h"
#include "misc.h"
#include "misc/legocontainer.h"
#include "misc/legoimage.h"
#include "misc/legotree.h"
#include "mxdsaction.h"
#include "mxmisc.h"
@@ -664,8 +666,18 @@ void FUN_1003f540(LegoFile* p_file, const char* p_filename)
}
// FUNCTION: LEGO1 0x1003f8a0
void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_texture)
void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_namedTexture)
{
p_file->WriteString(*p_texture->GetName());
p_texture->GetTexture()->Write(p_file);
p_file->WriteString(*p_namedTexture->GetName());
p_namedTexture->GetTexture()->Write(p_file);
}
// FUNCTION: LEGO1 0x1003f930
void FUN_1003f930(LegoNamedTexture* p_namedTexture)
{
LegoTextureInfo* textureInfo = TextureContainer()->Get(p_namedTexture->GetName()->GetData());
if (textureInfo != NULL) {
textureInfo->FUN_10066010(p_namedTexture->GetTexture()->GetImage()->GetBits());
}
}