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Implement MxOmni::DoesEntityExist and related (#225)
* Implement MxOmni::DoesEntityExist and related * Rename function for consistency
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@@ -42,8 +42,8 @@ public:
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virtual MxResult Create(COMPAT_CONST MxOmniCreateParam &p); // vtable+18
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virtual void Destroy(); // vtable+1c
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virtual MxResult Start(MxDSAction* p_dsAction); // vtable+20
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virtual void DeleteObject(MxDSAction &ds); // vtable+24
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virtual MxBool DoesEntityExist(MxDSAction &ds); // vtable+28
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virtual void DeleteObject(MxDSAction &p_dsAction); // vtable+24
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virtual MxBool DoesEntityExist(MxDSAction &p_dsAction); // vtable+28
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virtual void vtable0x2c(); // vtable+2c
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virtual int vtable0x30(char*, int, MxCore*); // vtable+30
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virtual void NotifyCurrentEntity(MxNotificationParam *p_param); // vtable+34
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