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Implement/match LegoPathController::AddActor and RemoveActor (#915)
* Implement/match LegoPathController::AddActor and RemoveActor * Fix types
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@@ -29,13 +29,14 @@ public:
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~LegoPathBoundary() override;
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MxResult AddActor(LegoPathActor* p_actor);
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MxResult RemoveActor(LegoPathActor* p_actor);
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void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
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MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge);
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MxU32 FUN_10057fe0(LegoAnimPresenter* p_presenter);
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MxU32 FUN_100586e0(LegoAnimPresenter* p_presenter);
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inline LegoPathActorSet* GetActors() { return &m_actors; }
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inline LegoAnimPresenterSet* GetPresenters() { return &m_presenters; }
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inline LegoPathActorSet& GetActors() { return m_actors; }
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inline LegoAnimPresenterSet& GetPresenters() { return m_presenters; }
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// SYNTHETIC: LEGO1 0x10047a80
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// LegoPathBoundary::`vector deleting destructor'
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@@ -89,7 +89,14 @@ public:
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MxS32 p_dest,
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float p_destScale
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);
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undefined4 FUN_10046770(LegoPathActor* p_actor);
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MxResult FUN_10046050(
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LegoPathActor* p_actor,
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LegoAnimPresenter* p_presenter,
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Vector3& p_position,
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Vector3& p_direction
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);
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MxResult AddActor(LegoPathActor* p_actor);
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MxResult RemoveActor(LegoPathActor* p_actor);
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void FUN_100468f0(LegoAnimPresenter* p_presenter);
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void FUN_10046930(LegoAnimPresenter* p_presenter);
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MxResult FUN_10046b30(LegoPathBoundary*& p_boundaries, MxS32& p_numL);
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@@ -120,6 +127,9 @@ private:
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};
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// clang-format off
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// TEMPLATE: LEGO1 0x1001fd70
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Lbound
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// TEMPLATE: LEGO1 0x1002c4a0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Buynode
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@@ -132,6 +142,9 @@ private:
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// TEMPLATE: LEGO1 0x10045830
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// set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::~set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >
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// TEMPLATE: LEGO1 0x100468c0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Ubound
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// TEMPLATE: LEGO1 0x10047550
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Insert
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@@ -73,14 +73,14 @@ public:
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MxS32 p_dest,
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float p_destScale
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);
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undefined4 FUN_1001fa70(IslePathActor* p_actor);
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undefined4 FUN_1001fb70(
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IslePathActor* p_actor,
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MxResult AddPathActor(LegoPathActor* p_actor);
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MxResult FUN_1001fb70(
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LegoPathActor* p_actor,
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LegoAnimPresenter* p_presenter,
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Vector3& p_position,
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Vector3& p_direction
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);
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void FUN_1001fc80(IslePathActor* p_actor);
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void RemovePathActor(LegoPathActor* p_actor);
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void FUN_1001fda0(LegoAnimPresenter* p_presenter);
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void FUN_1001fe90(LegoAnimPresenter* p_presenter);
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LegoPathBoundary* FindPathBoundary(const char* p_name);
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