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Implement/match LegoPathController::AddActor and RemoveActor (#915)
* Implement/match LegoPathController::AddActor and RemoveActor * Fix types
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@@ -29,13 +29,14 @@ public:
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~LegoPathBoundary() override;
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MxResult AddActor(LegoPathActor* p_actor);
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MxResult RemoveActor(LegoPathActor* p_actor);
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void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
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MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge);
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MxU32 FUN_10057fe0(LegoAnimPresenter* p_presenter);
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MxU32 FUN_100586e0(LegoAnimPresenter* p_presenter);
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inline LegoPathActorSet* GetActors() { return &m_actors; }
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inline LegoAnimPresenterSet* GetPresenters() { return &m_presenters; }
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inline LegoPathActorSet& GetActors() { return m_actors; }
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inline LegoAnimPresenterSet& GetPresenters() { return m_presenters; }
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// SYNTHETIC: LEGO1 0x10047a80
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// LegoPathBoundary::`vector deleting destructor'
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