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Implement/match LegoPathController::AddActor and RemoveActor (#915)
* Implement/match LegoPathController::AddActor and RemoveActor * Fix types
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@@ -73,14 +73,14 @@ public:
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MxS32 p_dest,
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float p_destScale
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);
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undefined4 FUN_1001fa70(IslePathActor* p_actor);
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undefined4 FUN_1001fb70(
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IslePathActor* p_actor,
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MxResult AddPathActor(LegoPathActor* p_actor);
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MxResult FUN_1001fb70(
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LegoPathActor* p_actor,
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LegoAnimPresenter* p_presenter,
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Vector3& p_position,
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Vector3& p_direction
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);
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void FUN_1001fc80(IslePathActor* p_actor);
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void RemovePathActor(LegoPathActor* p_actor);
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void FUN_1001fda0(LegoAnimPresenter* p_presenter);
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void FUN_1001fe90(LegoAnimPresenter* p_presenter);
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LegoPathBoundary* FindPathBoundary(const char* p_name);
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