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Implement/match LegoPathController::AddActor and RemoveActor (#915)
* Implement/match LegoPathController::AddActor and RemoveActor * Fix types
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5f34d2e877
@@ -471,7 +471,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p
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assert(world);
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if (m_world != NULL) {
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m_world->FUN_1001fc80(this);
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m_world->RemovePathActor(this);
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m_world->Remove(this);
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VideoManager()->Get3DManager()->Remove(*m_roi);
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}
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@@ -556,7 +556,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p
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void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset)
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{
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if (m_world) {
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m_world->FUN_1001fc80(this);
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m_world->RemovePathActor(this);
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m_world->Remove(this);
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VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi);
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}
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@@ -566,7 +566,7 @@ void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundar
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VTable0xe0();
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}
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m_world->FUN_1001fa70(this);
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m_world->AddPathActor(this);
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p_boundary->AddActor(this);
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if (m_actorId != GameState()->GetActorId()) {
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m_world->Add(this);
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