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Implement/match LegoPathController::AddActor and RemoveActor (#915)
* Implement/match LegoPathController::AddActor and RemoveActor * Fix types
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@@ -432,7 +432,7 @@ MxBool LegoAnimMMPresenter::FUN_1004b6d0(MxLong p_time)
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undefined4 und = 1;
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if (m_presenter != NULL) {
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m_unk0x64->FUN_1001fc80(actor);
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m_unk0x64->RemovePathActor(actor);
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if (m_tranInfo->m_unk0x29) {
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Mx3DPointFloat position, direction;
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@@ -451,7 +451,7 @@ MxBool LegoAnimMMPresenter::FUN_1004b6d0(MxLong p_time)
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if (und != 0) {
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viewROI->WrappedSetLocalTransform(m_tranInfo->m_unk0x2c);
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VideoManager()->Get3DManager()->Moved(*viewROI);
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m_unk0x64->FUN_1001fa70(actor);
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m_unk0x64->AddPathActor(actor);
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}
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if (m_tranInfo->m_unk0x29) {
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