Implement/match LegoPathController::AddActor and RemoveActor (#915)

* Implement/match LegoPathController::AddActor and RemoveActor

* Fix types
This commit is contained in:
Christian Semmler
2024-05-13 06:46:59 -04:00
committed by GitHub
parent 91fe09af3c
commit 5f34d2e877
14 changed files with 145 additions and 69 deletions

View File

@@ -25,6 +25,14 @@ MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
return SUCCESS;
}
// FUNCTION: LEGO1 0x100574a0
// FUNCTION: BETA10 0x100b156f
MxResult LegoPathBoundary::RemoveActor(LegoPathActor* p_actor)
{
m_actors.erase(p_actor);
return SUCCESS;
}
// STUB: LEGO1 0x100575b0
void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor)
{