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Implement/match LegoPathController::AddActor and RemoveActor (#915)
* Implement/match LegoPathController::AddActor and RemoveActor * Fix types
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@@ -25,6 +25,14 @@ MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100574a0
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// FUNCTION: BETA10 0x100b156f
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MxResult LegoPathBoundary::RemoveActor(LegoPathActor* p_actor)
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{
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m_actors.erase(p_actor);
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return SUCCESS;
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}
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// STUB: LEGO1 0x100575b0
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void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor)
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{
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