mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-24 17:04:17 +00:00
Spinoff some sources to static libraries (#484)
* cmake: use imported targets for 3rd party libs * Fix casing of skateboard.h include * cmake: tglrl realtime viewmanager mxgeometry * cmake: spin off some source in static libraries * dx5 for everyone * ci: bump actions/checkout to v4 * move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols * add misc library * Add omni library * Return of the .def's * Remove COMPAT_CONST in MxVideoParam::MxVideoParam * Run clang-format * move LEGO1/realtime/realtimeview.cpp to realtime lib * Add 3dmanager library * Rename .def files * Remove incorrect deps to Omni * Remove DLL expor decls * Remove unnecessary library dep from ROI * Remove COMPAT_CONST * Move 3dmanager lib before Omni * Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet) * viewmanager has a dependency on realtime + fix mingw's def * Remove Smacker::Smacker from lego1 link libraries --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
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5f413165cc
@@ -32,7 +32,7 @@ public:
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void FUN_1005f720(undefined4);
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void FUN_10064670(MxBool);
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__declspec(dllexport) static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
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static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
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// SYNTHETIC: LEGO1 0x1005ed10
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// LegoAnimationManager::`scalar deleting destructor'
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@@ -7,7 +7,7 @@
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// SIZE 0x30
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class LegoBackgroundColor : public MxVariable {
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public:
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__declspec(dllexport) LegoBackgroundColor(const char* p_key, const char* p_value);
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LegoBackgroundColor(const char* p_key, const char* p_value);
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virtual void SetValue(const char* p_colorString) override;
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private:
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@@ -19,7 +19,7 @@ public:
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return "LegoBuildingManager";
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}
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__declspec(dllexport) static void configureLegoBuildingManager(MxS32);
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static void configureLegoBuildingManager(MxS32);
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void FUN_1002fa00();
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@@ -19,12 +19,8 @@ public:
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// Inlined at 0x100853f7
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inline LegoEntity() { Init(); }
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#ifdef ISLE_APP
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__declspec(dllexport) virtual ~LegoEntity() override;
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#else
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// FUNCTION: LEGO1 0x1000c290
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__declspec(dllexport) virtual ~LegoEntity() override { Destroy(TRUE); }
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#endif
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virtual ~LegoEntity() override { Destroy(TRUE); }
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virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
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@@ -20,13 +20,13 @@ struct ColorStringStruct {
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// SIZE 0x430
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class LegoGameState {
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public:
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__declspec(dllexport) LegoGameState();
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__declspec(dllexport) ~LegoGameState();
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__declspec(dllexport) MxResult Load(MxULong);
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__declspec(dllexport) MxResult Save(MxULong);
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__declspec(dllexport) void SerializePlayersInfo(MxS16);
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__declspec(dllexport) void SerializeScoreHistory(MxS16 p_flags);
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__declspec(dllexport) void SetSavePath(char*);
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LegoGameState();
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~LegoGameState();
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MxResult Load(MxULong);
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MxResult Save(MxULong);
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void SerializePlayersInfo(MxS16);
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void SerializeScoreHistory(MxS16 p_flags);
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void SetSavePath(char*);
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LegoState* GetState(const char* p_stateName);
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LegoState* CreateState(const char* p_stateName);
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@@ -32,9 +32,9 @@ public:
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LegoInputManager();
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virtual ~LegoInputManager() override;
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__declspec(dllexport) void QueueEvent(NotificationId p_id, MxU8 p_modifier, MxLong p_x, MxLong p_y, MxU8 p_key);
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__declspec(dllexport) void Register(MxCore*);
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__declspec(dllexport) void UnRegister(MxCore*);
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void QueueEvent(NotificationId p_id, MxU8 p_modifier, MxLong p_x, MxLong p_y, MxU8 p_key);
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void Register(MxCore*);
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void UnRegister(MxCore*);
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virtual MxResult Tickle() override; // vtable+0x8
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@@ -9,7 +9,7 @@ class AutoROI;
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// SIZE 0x6c (discovered through inline constructor at 0x10009ae6)
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class LegoModelPresenter : public MxVideoPresenter {
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public:
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__declspec(dllexport) static void configureLegoModelPresenter(MxS32 p_modelPresenterConfig);
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static void configureLegoModelPresenter(MxS32 p_modelPresenterConfig);
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// FUNCTION: LEGO1 0x1000ccb0
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inline const char* ClassName() const override // vtable+0xc
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@@ -9,7 +9,7 @@
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// SIZE 0x70
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class LegoNavController : public MxCore {
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public:
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__declspec(dllexport) static void GetDefaults(
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static void GetDefaults(
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int* p_mouseDeadzone,
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float* p_movementMaxSpeed,
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float* p_turnMaxSpeed,
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@@ -22,7 +22,7 @@ public:
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float* p_rotationSensitivity,
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MxBool* p_turnUseVelocity
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);
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__declspec(dllexport) static void SetDefaults(
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static void SetDefaults(
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int p_mouseDeadzone,
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float p_movementMaxSpeed,
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float p_turnMaxSpeed,
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@@ -68,11 +68,11 @@ public:
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c_clearScreen = 0x04
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};
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__declspec(dllexport) void CreateBackgroundAudio();
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__declspec(dllexport) void RemoveWorld(const MxAtomId&, MxLong);
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__declspec(dllexport) static int GetCurrPathInfo(LegoPathBoundary**, MxS32&);
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__declspec(dllexport) static void CreateInstance();
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__declspec(dllexport) static LegoOmni* GetInstance();
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void CreateBackgroundAudio();
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void RemoveWorld(const MxAtomId&, MxLong);
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static int GetCurrPathInfo(LegoPathBoundary**, MxS32&);
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static void CreateInstance();
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static LegoOmni* GetInstance();
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LegoOmni();
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virtual ~LegoOmni(); // vtable+00
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@@ -153,16 +153,16 @@ private:
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MxBool m_unk0x13c; // 0x13c
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};
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__declspec(dllexport) MxBackgroundAudioManager* BackgroundAudioManager();
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__declspec(dllexport) LegoGameState* GameState();
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__declspec(dllexport) const char* GetNoCD_SourceName();
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__declspec(dllexport) LegoInputManager* InputManager();
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__declspec(dllexport) LegoOmni* Lego();
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__declspec(dllexport) LegoEntity* PickEntity(MxLong, MxLong);
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__declspec(dllexport) LegoROI* PickROI(MxLong, MxLong);
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__declspec(dllexport) LegoSoundManager* SoundManager();
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__declspec(dllexport) MxTransitionManager* TransitionManager();
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__declspec(dllexport) LegoVideoManager* VideoManager();
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MxBackgroundAudioManager* BackgroundAudioManager();
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LegoGameState* GameState();
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const char* GetNoCD_SourceName();
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LegoInputManager* InputManager();
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LegoOmni* Lego();
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LegoEntity* PickEntity(MxLong, MxLong);
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LegoROI* PickROI(MxLong, MxLong);
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LegoSoundManager* SoundManager();
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MxTransitionManager* TransitionManager();
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LegoVideoManager* VideoManager();
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LegoAnimationManager* AnimationManager();
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LegoBuildingManager* BuildingManager();
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@@ -24,7 +24,7 @@ public:
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virtual MxResult AddToManager() override; // vtable+0x34
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virtual void Destroy() override; // vtable+0x38
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__declspec(dllexport) static void configureLegoPartPresenter(MxS32, MxS32);
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static void configureLegoPartPresenter(MxS32, MxS32);
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// SYNTHETIC: LEGO1 0x1000d060
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// LegoPartPresenter::`scalar deleting destructor'
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@@ -19,11 +19,11 @@ public:
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LegoVideoManager();
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virtual ~LegoVideoManager() override;
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__declspec(dllexport) int EnableRMDevice();
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__declspec(dllexport) int DisableRMDevice();
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int EnableRMDevice();
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int DisableRMDevice();
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void EnableFullScreenMovie(MxBool p_enable);
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__declspec(dllexport) void EnableFullScreenMovie(MxBool p_enable, MxBool p_scale);
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__declspec(dllexport) void MoveCursor(MxS32 p_cursorX, MxS32 p_cursorY);
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void EnableFullScreenMovie(MxBool p_enable, MxBool p_scale);
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void MoveCursor(MxS32 p_cursorX, MxS32 p_cursorY);
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virtual MxResult Tickle() override; // vtable+0x8
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virtual void Destroy() override; // vtable+0x18
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@@ -22,8 +22,8 @@ typedef set<MxPresenter*, PresenterSetCompare> MxPresenterSet;
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// SIZE 0xf8
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class LegoWorld : public LegoEntity {
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public:
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__declspec(dllexport) LegoWorld();
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__declspec(dllexport) virtual ~LegoWorld() override; // vtable+0x0
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LegoWorld();
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virtual ~LegoWorld() override; // vtable+0x0
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virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
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virtual MxResult Tickle() override; // vtable+0x8
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@@ -10,7 +10,7 @@ public:
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LegoWorldPresenter();
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virtual ~LegoWorldPresenter() override; // vtable+0x0
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__declspec(dllexport) static void configureLegoWorldPresenter(MxS32 p_legoWorldPresenterQuality);
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static void configureLegoWorldPresenter(MxS32 p_legoWorldPresenterQuality);
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// FUNCTION: LEGO1 0x10066630
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inline virtual const char* ClassName() const override // vtable+0x0c
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@@ -39,7 +39,7 @@ public:
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void FUN_1007ef40();
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void FadeInOrFadeOut();
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__declspec(dllexport) void Enable(MxBool p_enable);
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void Enable(MxBool p_enable);
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virtual MxResult Create(MxAtomId& p_script, MxU32 p_frequencyMS);
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void Stop();
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@@ -13,7 +13,7 @@ public:
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MxTransitionManager();
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virtual ~MxTransitionManager() override; // vtable+0x0
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__declspec(dllexport) void SetWaitIndicator(MxVideoPresenter* p_waitIndicator);
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void SetWaitIndicator(MxVideoPresenter* p_waitIndicator);
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virtual MxResult Tickle(); // vtable+0x8
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@@ -13,6 +13,9 @@
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(Helicopter, 0x230)
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DECOMP_SIZE_ASSERT(Mx3DPointFloat, 0x14)
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DECOMP_SIZE_ASSERT(Mx4DPointFloat, 0x18)
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DECOMP_SIZE_ASSERT(MxMatrix, 0x48)
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// FUNCTION: LEGO1 0x10001e60
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Helicopter::Helicopter()
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@@ -1,4 +1,4 @@
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#include "SkateBoard.h"
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#include "skateboard.h"
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#include "decomp.h"
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#include "mxnotificationmanager.h"
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@@ -7,10 +7,10 @@ DECOMP_SIZE_ASSERT(LegoROI, 0x10c);
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// SIZE 0x14
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typedef struct {
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const char* m_name;
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MxS32 m_red;
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MxS32 m_green;
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MxS32 m_blue;
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MxS32 m_unk0x10;
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int m_red;
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int m_green;
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int m_blue;
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int m_unk0x10;
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} ROIColorAlias;
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// GLOBAL: LEGO1 0x100dbe28
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@@ -32,7 +32,7 @@ ROIColorAlias g_roiColorAliases[22] = {
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};
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// GLOBAL: LEGO1 0x10101368
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MxS32 g_roiConfig = 100;
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int g_roiConfig = 100;
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// GLOBAL: LEGO1 0x101013ac
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ROIHandler g_someHandlerFunction = NULL;
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@@ -54,24 +54,24 @@ void LegoROI::FUN_100a58f0(Matrix4& p_transform)
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}
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// FUNCTION: LEGO1 0x100a81c0
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void LegoROI::configureLegoROI(MxS32 p_roiConfig)
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void LegoROI::configureLegoROI(int p_roiConfig)
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{
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g_roiConfig = p_roiConfig;
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}
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// STUB: LEGO1 0x100a9a50
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LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, MxTime p_time) : ViewROI(p_renderer, p_lodList)
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LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, int p_time) : ViewROI(p_renderer, p_lodList)
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{
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m_time = p_time;
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}
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// FUNCTION: LEGO1 0x100a9bf0
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MxBool LegoROI::CallTheHandlerFunction(
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unsigned char LegoROI::CallTheHandlerFunction(
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char* p_param,
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MxFloat& p_red,
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MxFloat& p_green,
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MxFloat& p_blue,
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MxFloat& p_other
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float& p_red,
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float& p_green,
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float& p_blue,
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float& p_other
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)
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{
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// TODO
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@@ -88,11 +88,11 @@ MxBool LegoROI::CallTheHandlerFunction(
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}
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// FUNCTION: LEGO1 0x100a9c50
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MxBool LegoROI::ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other)
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unsigned char LegoROI::ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
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{
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// TODO: this seems awfully hacky for these devs. is there a dynamic way
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// to represent `the end of this array` that would improve this?
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MxU32 i = 0;
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unsigned int i = 0;
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do {
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if (strcmpi(g_roiColorAliases[i].m_name, p_param) == 0) {
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p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat;
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@@ -102,7 +102,7 @@ MxBool LegoROI::ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green
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return TRUE;
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}
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i++;
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} while ((MxS32*) &g_roiColorAliases[i] < &g_roiConfig);
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} while ((int*) &g_roiColorAliases[i] < &g_roiConfig);
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return FALSE;
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}
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@@ -114,7 +114,7 @@ void LegoROI::SetSomeHandlerFunction(ROIHandler p_func)
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}
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// FUNCTION: LEGO1 0x100a9e10
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void LegoROI::SetDisplayBB(MxS32 p_displayBB)
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void LegoROI::SetDisplayBB(int p_displayBB)
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{
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// Intentionally empty function
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}
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@@ -1,10 +1,9 @@
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#ifndef LEGOROI_H
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#define LEGOROI_H
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#include "mxtypes.h"
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#include "viewmanager/viewroi.h"
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typedef MxBool (*ROIHandler)(char*, char*, MxU32);
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typedef unsigned char (*ROIHandler)(char*, char*, unsigned int);
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class LegoEntity;
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@@ -18,24 +17,24 @@ class AutoROI : public ViewROI {};
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// SIZE 0x10c
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class LegoROI : public ViewROI {
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public:
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LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, MxTime p_time);
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LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, int p_time);
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virtual float IntrinsicImportance() const override; // vtable+0x4
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// Note: Actually part of parent class (doesn't exist yet)
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virtual void UpdateWorldBoundingVolumes() override; // vtable+0x18
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__declspec(dllexport) void SetDisplayBB(MxS32 p_displayBB);
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__declspec(dllexport) static void configureLegoROI(MxS32 p_roi);
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void SetDisplayBB(int p_displayBB);
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static void configureLegoROI(int p_roi);
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static void SetSomeHandlerFunction(ROIHandler p_func);
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static MxBool CallTheHandlerFunction(
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static unsigned char CallTheHandlerFunction(
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char* p_param,
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MxFloat& p_red,
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MxFloat& p_green,
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MxFloat& p_blue,
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MxFloat& p_other
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float& p_red,
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float& p_green,
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float& p_blue,
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float& p_other
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);
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static MxBool ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other);
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static unsigned char ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other);
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void WrappedSetLocalTransform(Matrix4& p_transform);
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void FUN_100a46b0(Matrix4& p_transform);
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@@ -50,7 +49,7 @@ public:
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private:
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undefined m_pad[0x24]; // 0xe0
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LegoEntity* m_unk0x104; // 0x104
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MxTime m_time; // 0x108
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int m_time; // 0x108
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};
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#endif // LEGOROI_H
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