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Implement/match PizzeriaState::PizzeriaState (#1124)
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@@ -1549,28 +1549,29 @@ void Infocenter::StopBookAnimation()
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// FUNCTION: LEGO1 0x10071600
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InfocenterState::InfocenterState()
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{
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m_exitDialogueAct1 = LegoState::Playlist((MxU32*) g_exitDialogueAct1, sizeOfArray(g_exitDialogueAct1));
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m_exitDialogueAct23 = LegoState::Playlist((MxU32*) g_exitDialogueAct23, sizeOfArray(g_exitDialogueAct23) - 1);
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m_exitDialogueAct1 = Playlist((MxU32*) g_exitDialogueAct1, sizeOfArray(g_exitDialogueAct1), Playlist::e_loop);
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m_exitDialogueAct23 =
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Playlist((MxU32*) g_exitDialogueAct23, sizeOfArray(g_exitDialogueAct23) - 1, Playlist::e_loop);
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m_returnDialogue[LegoGameState::e_act1] =
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LegoState::Playlist((MxU32*) g_returnDialogueAct1, sizeOfArray(g_returnDialogueAct1) - 1);
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Playlist((MxU32*) g_returnDialogueAct1, sizeOfArray(g_returnDialogueAct1) - 1, Playlist::e_loop);
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m_returnDialogue[LegoGameState::e_act2] =
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LegoState::Playlist((MxU32*) g_returnDialogueAct2, sizeOfArray(g_returnDialogueAct2) - 1);
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Playlist((MxU32*) g_returnDialogueAct2, sizeOfArray(g_returnDialogueAct2) - 1, Playlist::e_loop);
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m_returnDialogue[LegoGameState::e_act3] =
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LegoState::Playlist((MxU32*) g_returnDialogueAct3, sizeOfArray(g_returnDialogueAct3));
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Playlist((MxU32*) g_returnDialogueAct3, sizeOfArray(g_returnDialogueAct3), Playlist::e_loop);
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m_leaveDialogue[LegoGameState::e_act1] =
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LegoState::Playlist((MxU32*) g_leaveDialogueAct1, sizeOfArray(g_leaveDialogueAct1));
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Playlist((MxU32*) g_leaveDialogueAct1, sizeOfArray(g_leaveDialogueAct1), Playlist::e_loop);
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m_leaveDialogue[LegoGameState::e_act2] =
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LegoState::Playlist((MxU32*) g_leaveDialogueAct2, sizeOfArray(g_leaveDialogueAct2));
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Playlist((MxU32*) g_leaveDialogueAct2, sizeOfArray(g_leaveDialogueAct2), Playlist::e_loop);
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m_leaveDialogue[LegoGameState::e_act3] =
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LegoState::Playlist((MxU32*) g_leaveDialogueAct3, sizeOfArray(g_leaveDialogueAct3) - 1);
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Playlist((MxU32*) g_leaveDialogueAct3, sizeOfArray(g_leaveDialogueAct3) - 1, Playlist::e_loop);
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m_bricksterDialogue = LegoState::Playlist((MxU32*) g_bricksterDialogue, sizeOfArray(g_bricksterDialogue));
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m_bricksterDialogue = Playlist((MxU32*) g_bricksterDialogue, sizeOfArray(g_bricksterDialogue), Playlist::e_loop);
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memset(m_letters, 0, sizeof(m_letters));
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}
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