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Clear unknowns in LegoROI and related classes (#1457)
* Clear unknowns in LegoROI and related classes * Update names * Consistently naming: `GetTextureInfo` --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -32,7 +32,7 @@ LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer)
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m_numMeshes = 0;
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m_numVertices = 0;
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m_numPolys = 0;
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m_unk0x1c = 0;
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m_meshOffset = 0;
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}
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// FUNCTION: LEGO1 0x100aa450
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@@ -212,7 +212,7 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text
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if (textureName != NULL) {
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if (mesh->GetUnknown0x21()) {
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LegoROI::FUN_100a9cf0(textureName, paletteEntries, sizeOfArray(paletteEntries));
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LegoROI::GetPaletteEntries(textureName, paletteEntries, sizeOfArray(paletteEntries));
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}
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textureInfo = p_textureContainer->Get(mesh->GetTextureName());
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@@ -232,7 +232,7 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text
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LegoFloat alpha = 0.0F;
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if (mesh->GetUnknown0x21()) {
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LegoROI::FUN_100a9bf0(materialName, red, green, blue, alpha);
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LegoROI::GetRGBAColor(materialName, red, green, blue, alpha);
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}
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else {
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red = mesh->GetColor().GetRed() / 255.0;
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@@ -265,7 +265,7 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text
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}
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}
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m_unk0x1c = meshUnd2;
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m_meshOffset = meshUnd2;
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if (textureVertices != NULL) {
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delete[] textureVertices;
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@@ -319,15 +319,15 @@ LegoLOD* LegoLOD::Clone(Tgl::Renderer* p_renderer)
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dupLod->m_numMeshes = m_numMeshes;
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dupLod->m_numVertices = m_numVertices;
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dupLod->m_numPolys = m_numPolys;
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dupLod->m_unk0x1c = m_unk0x1c;
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dupLod->m_meshOffset = m_meshOffset;
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return dupLod;
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}
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// FUNCTION: LEGO1 0x100aacb0
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LegoResult LegoLOD::FUN_100aacb0(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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LegoResult LegoLOD::SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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{
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for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
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for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
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if (!m_melems[i].m_unk0x04) {
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m_melems[i].m_tglMesh->SetColor(p_red, p_green, p_blue, p_alpha);
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}
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@@ -337,9 +337,9 @@ LegoResult LegoLOD::FUN_100aacb0(LegoFloat p_red, LegoFloat p_green, LegoFloat p
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}
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// FUNCTION: LEGO1 0x100aad00
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LegoResult LegoLOD::FUN_100aad00(LegoTextureInfo* p_textureInfo)
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LegoResult LegoLOD::SetTextureInfo(LegoTextureInfo* p_textureInfo)
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{
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for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
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for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
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if (m_melems[i].m_unk0x04) {
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LegoTextureInfo::SetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo);
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m_melems[i].m_tglMesh->SetColor(1.0F, 1.0F, 1.0F, 0.0F);
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@@ -353,7 +353,7 @@ LegoResult LegoLOD::FUN_100aad00(LegoTextureInfo* p_textureInfo)
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// FUNCTION: LEGO1 0x100aad70
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LegoResult LegoLOD::FUN_100aad70(LegoTextureInfo* p_textureInfo)
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{
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for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
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for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
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if (m_melems[i].m_unk0x04) {
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LegoTextureInfo::SetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo);
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}
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@@ -363,9 +363,9 @@ LegoResult LegoLOD::FUN_100aad70(LegoTextureInfo* p_textureInfo)
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}
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// FUNCTION: LEGO1 0x100aadc0
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LegoResult LegoLOD::GetTexture(LegoTextureInfo*& p_textureInfo)
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LegoResult LegoLOD::GetTextureInfo(LegoTextureInfo*& p_textureInfo)
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{
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for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
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for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
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if (m_melems[i].m_unk0x04) {
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if (LegoTextureInfo::GetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo) == TRUE) {
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return SUCCESS;
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@@ -390,9 +390,9 @@ LegoBool LegoLOD::FUN_100aae20(const LegoChar* p_name)
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// FUNCTION: LEGO1 0x100aae60
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// FUNCTION: BETA10 0x1018e50f
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void LegoLOD::FUN_100aae60()
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void LegoLOD::ClearMeshOffset()
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{
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m_unk0x1c = 0;
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m_meshOffset = 0;
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}
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inline BOOL GetMeshData(IDirect3DRMMesh*& mesh, D3DRMGROUPINDEX& index, Tgl::Mesh* pMesh)
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