Implement/match LegoCharacterManager::FUN_10085210 (#763)

* Implement/match LegoCharacterManager::FUN_10085210

* Update params

* Update param names

* param to bool

* Update var names based on beta
This commit is contained in:
Christian Semmler
2024-03-31 10:05:38 -04:00
committed by GitHub
parent a956b19ac6
commit 60388c8c5d
3 changed files with 94 additions and 26 deletions

View File

@@ -23,6 +23,9 @@ MxU32 g_unk0x100fc4d8 = 50;
// GLOBAL: LEGO1 0x100fc4dc
MxU32 g_unk0x100fc4dc = 66;
// GLOBAL: LEGO1 0x100fc4f0
MxU32 g_unk0x100fc4f0 = 0;
// GLOBAL: LEGO1 0x10104f20
LegoCharacterData g_characterData[66];
@@ -491,14 +494,75 @@ void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
}
}
// STUB: LEGO1 0x10085210
LegoROI* LegoCharacterManager::FUN_10085210(const char*, char*, undefined)
// FUNCTION: LEGO1 0x10085210
LegoROI* LegoCharacterManager::FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity)
{
return NULL;
LegoROI* roi = NULL;
MxMatrix mat;
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
ViewLODListManager* lodManager = GetViewLODListManager();
LegoTextureContainer* textureContainer = TextureContainer();
ViewLODList* lodList = lodManager->Lookup(p_lodName);
if (lodList == NULL || lodList->Size() == 0) {
return NULL;
}
roi = new LegoROI(renderer, lodList);
const char* name;
char buf[20];
if (p_name != NULL) {
name = p_name;
}
else {
sprintf(buf, "autoROI_%d", g_unk0x100fc4f0++);
name = buf;
}
roi->SetName(name);
lodList->Release();
if (roi != NULL && FUN_10085870(roi) != SUCCESS) {
delete roi;
roi = NULL;
}
if (roi != NULL) {
roi->SetVisibility(FALSE);
LegoCharacter* character = new LegoCharacter(roi);
char* key = new char[strlen(name) + 1];
if (key != NULL) {
strcpy(key, name);
(*m_characters)[key] = character;
VideoManager()->Get3DManager()->Add(*roi);
if (p_createEntity && roi->GetEntity() == NULL) {
LegoEntity* entity = new LegoEntity();
entity->SetROI(roi, FALSE, FALSE);
entity->FUN_100114e0(4);
entity->SetFlag(LegoActor::c_bit2);
}
}
}
return roi;
}
// STUB: LEGO1 0x10085870
MxResult LegoCharacterManager::FUN_10085870(LegoROI* p_roi)
{
// TODO
return SUCCESS;
}
// FUNCTION: LEGO1 0x10085a80
LegoROI* LegoCharacterManager::FUN_10085a80(char* p_und1, char* p_und2, undefined p_und3)
LegoROI* LegoCharacterManager::FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity)
{
return FUN_10085210(p_und1, p_und2, p_und3);
return FUN_10085210(p_name, p_lodName, p_createEntity);
}