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Implement/match LegoAnimationManager::Suspend (#870)
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@@ -37,10 +37,10 @@ struct Vehicle {
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// SIZE 0x18
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struct Unknown0x3c {
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LegoROI* m_roi; // 0x00
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MxU32 m_id; // 0x04
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MxS32 m_characterId; // 0x04
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undefined m_unk0x08[0x08]; // 0x08
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float m_unk0x10; // 0x10
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undefined m_unk0x14; // 0x14
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MxBool m_unk0x14; // 0x14
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};
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// VTABLE: LEGO1 0x100d8c18
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