Clear unknowns in LegoAnimActorStruct and LegoAnimActor (#1673)

This commit is contained in:
Fabian Neundorf
2025-08-09 17:40:12 +02:00
committed by GitHub
parent 1a317a3ef8
commit 61eaea8bb4
9 changed files with 53 additions and 38 deletions

View File

@@ -8,13 +8,13 @@ class LegoAnim;
// SIZE 0x20
struct LegoAnimActorStruct {
LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
LegoAnimActorStruct(float p_worldSpeed, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
~LegoAnimActorStruct();
float GetDuration();
// FUNCTION: BETA10 0x1000fb10
float GetUnknown0x00() { return m_unk0x00; }
float GetWorldSpeed() { return m_worldSpeed; }
// FUNCTION: BETA10 0x10012210
LegoAnim* GetAnimTreePtr() { return m_AnimTreePtr; }
@@ -23,7 +23,7 @@ struct LegoAnimActorStruct {
LegoROI** GetROIMap() { return m_roiMap; }
// TODO: Possibly private
float m_unk0x00; // 0x00
float m_worldSpeed; // 0x00
LegoAnim* m_AnimTreePtr; // 0x04
LegoROI** m_roiMap; // 0x08
MxU32 m_numROIs; // 0x0c
@@ -47,9 +47,14 @@ public:
void Animate(float p_time) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
virtual MxResult FUN_1001c1f0(float& p_und);
virtual MxResult FUN_1001c360(float, Matrix4& p_transform);
virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs);
virtual MxResult GetTimeInCycle(float& p_timeInCycle);
virtual MxResult AnimateWithTransform(float p_time, Matrix4& p_transform);
virtual MxResult CreateAnimActorStruct(
LegoAnim* p_AnimTreePtr,
float p_worldSpeed,
LegoROI** p_roiMap,
MxU32 p_numROIs
);
virtual void ClearMaps();
// FUNCTION: LEGO1 0x1000fba0

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@@ -15,7 +15,7 @@ public:
void ParseAction(char* p_extra) override; // vtable+0x20
MxResult FUN_1001c360(float p_und, Matrix4& p_transform) override;
MxResult AnimateWithTransform(float p_time, Matrix4& p_transform) override;
virtual void FUN_10071c80(Vector3& p_vec);

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@@ -144,7 +144,7 @@ void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
void Act2Actor::FUN_10018980()
{
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
m_shootAnim = m_animMaps[i];
}
}

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@@ -270,7 +270,7 @@ void Act3Cop::ParseAction(char* p_extra)
}
for (i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
m_eatAnim = m_animMaps[i];
}
}
@@ -558,7 +558,7 @@ void Act3Brickster::ParseAction(char* p_extra)
((Act3*) m_world)->SetBrickster(this);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
m_shootAnim = m_animMaps[i];
}
}

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@@ -13,9 +13,14 @@ DECOMP_SIZE_ASSERT(LegoAnimActorStruct, 0x20)
// FUNCTION: LEGO1 0x1001bf80
// FUNCTION: BETA10 0x1003dc10
LegoAnimActorStruct::LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs)
LegoAnimActorStruct::LegoAnimActorStruct(
float p_worldSpeed,
LegoAnim* p_AnimTreePtr,
LegoROI** p_roiMap,
MxU32 p_numROIs
)
{
m_unk0x00 = p_unk0x00;
m_worldSpeed = p_worldSpeed;
m_AnimTreePtr = p_AnimTreePtr;
m_roiMap = p_roiMap;
m_numROIs = p_numROIs;
@@ -50,22 +55,22 @@ LegoAnimActor::~LegoAnimActor()
// FUNCTION: LEGO1 0x1001c1f0
// FUNCTION: BETA10 0x1003f240
MxResult LegoAnimActor::FUN_1001c1f0(float& p_und)
MxResult LegoAnimActor::GetTimeInCycle(float& p_timeInCycle)
{
float duration = (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration();
p_und = m_actorTime - duration * ((MxS32) (m_actorTime / duration));
p_timeInCycle = m_actorTime - duration * ((MxS32) (m_actorTime / duration));
return SUCCESS;
}
// FUNCTION: LEGO1 0x1001c240
void LegoAnimActor::VTable0x74(Matrix4& p_transform)
{
float und;
float timeInCycle;
LegoPathActor::VTable0x74(p_transform);
if (m_curAnim >= 0) {
FUN_1001c1f0(und);
FUN_1001c360(und, p_transform);
GetTimeInCycle(timeInCycle);
AnimateWithTransform(timeInCycle, p_transform);
}
}
@@ -81,10 +86,10 @@ void LegoAnimActor::Animate(float p_time)
if (m_actorState == c_initial && !m_userNavFlag && m_worldSpeed <= 0) {
if (m_curAnim >= 0) {
MxMatrix matrix(m_unk0xec);
float f;
FUN_1001c1f0(f);
FUN_1001c360(f, matrix);
MxMatrix transform(m_unk0xec);
float timeInCycle;
GetTimeInCycle(timeInCycle);
AnimateWithTransform(timeInCycle, transform);
}
m_lastTime = m_actorTime = p_time;
@@ -96,9 +101,9 @@ void LegoAnimActor::Animate(float p_time)
// FUNCTION: LEGO1 0x1001c360
// FUNCTION: BETA10 0x1003e2d3
MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
MxResult LegoAnimActor::AnimateWithTransform(float p_time, Matrix4& p_transform)
{
if (p_und >= 0) {
if (p_time >= 0) {
assert((m_curAnim >= 0) && (m_curAnim < m_animMaps.size()));
LegoROI** roiMap = m_animMaps[m_curAnim]->m_roiMap;
@@ -133,7 +138,7 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
}
for (MxS32 j = 0; j < n->GetNumChildren(); j++) {
LegoROI::ApplyAnimationTransformation(n->GetChild(j), p_transform, p_und, roiMap);
LegoROI::ApplyAnimationTransformation(n->GetChild(j), p_transform, p_time, roiMap);
}
if (m_cameraFlag) {
@@ -150,15 +155,20 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
// FUNCTION: LEGO1 0x1001c450
// FUNCTION: BETA10 0x1003e590
MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs)
MxResult LegoAnimActor::CreateAnimActorStruct(
LegoAnim* p_AnimTreePtr,
float p_worldSpeed,
LegoROI** p_roiMap,
MxU32 p_numROIs
)
{
// the capitalization of `p_AnimTreePtr` was taken from BETA10
assert(p_AnimTreePtr && p_roiMap);
LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_unk0x00, p_AnimTreePtr, p_roiMap, p_numROIs);
LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_worldSpeed, p_AnimTreePtr, p_roiMap, p_numROIs);
for (vector<LegoAnimActorStruct*>::iterator it = m_animMaps.begin(); it != m_animMaps.end(); it++) {
if (p_unk0x00 < (*it)->m_unk0x00) {
if (p_worldSpeed < (*it)->m_worldSpeed) {
m_animMaps.insert(it, laas);
SetWorldSpeed(m_worldSpeed);
return SUCCESS;
@@ -196,12 +206,12 @@ void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
if (m_animMaps.size() > 0) {
m_curAnim = 0;
if (m_worldSpeed >= m_animMaps[m_animMaps.size() - 1]->m_unk0x00) {
if (m_worldSpeed >= m_animMaps[m_animMaps.size() - 1]->m_worldSpeed) {
m_curAnim = m_animMaps.size() - 1;
}
else {
for (MxU32 i = 0; i < m_animMaps.size(); i++) {
if (m_worldSpeed <= m_animMaps[i]->m_unk0x00) {
if (m_worldSpeed <= m_animMaps[i]->m_worldSpeed) {
m_curAnim = i;
break;
}

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@@ -169,7 +169,7 @@ inline void LegoExtraActor::FUN_1002ad8a()
m_assAnimP->FUN_1006d680(this, -20.0f);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -20.0f) {
if (m_animMaps[i]->GetWorldSpeed() == -20.0f) {
m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break;
}
@@ -181,7 +181,7 @@ inline void LegoExtraActor::FUN_1002ad8a()
m_disAnimP->FUN_1006d680(this, -21.0f);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -21.0f) {
if (m_animMaps[i]->GetWorldSpeed() == -21.0f) {
m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break;
}
@@ -410,7 +410,7 @@ void LegoExtraActor::VTable0xc4()
if (b) {
float duration = m_animMaps[m_curAnim]->GetDuration();
MxMatrix matrix(m_unk0xec);
LegoAnimActor::FUN_1001c360(duration, matrix);
LegoAnimActor::AnimateWithTransform(duration, matrix);
}
}
}

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@@ -268,10 +268,10 @@ void LegoRaceCar::ParseAction(char* p_extra)
MxS32 i;
for (i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
m_skelKick1Anim = m_animMaps[i];
}
else if (m_animMaps[i]->GetUnknown0x00() == -2.0f) {
else if (m_animMaps[i]->GetWorldSpeed() == -2.0f) {
m_skelKick2Anim = m_animMaps[i];
}
}

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@@ -22,15 +22,15 @@ RaceSkel::~RaceSkel()
// FUNCTION: LEGO1 0x10071b50
// FUNCTION: BETA10 0x100f13cf
MxResult RaceSkel::FUN_1001c360(float p_und, Matrix4& p_transform)
MxResult RaceSkel::AnimateWithTransform(float p_time, Matrix4& p_transform)
{
p_transform[3][0] = -630.0f;
p_transform[3][1] = -4.688f;
p_transform[3][2] = 323.0f;
m_animPosition = p_und;
m_animPosition = p_time;
return LegoAnimActor::FUN_1001c360(p_und, p_transform);
return LegoAnimActor::AnimateWithTransform(p_time, p_transform);
}
// FUNCTION: LEGO1 0x10071b90

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@@ -1435,7 +1435,7 @@ void LegoLocomotionAnimPresenter::FUN_1006d680(LegoAnimActor* p_actor, MxFloat p
if (m_roiMap != NULL) {
m_roiMapList->Append(m_roiMap);
p_actor->FUN_1001c450(m_anim, p_value, m_roiMap, m_roiMapSize);
p_actor->CreateAnimActorStruct(m_anim, p_value, m_roiMap, m_roiMapSize);
m_roiMap = NULL;
}