mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-22 16:04:17 +00:00
Clear unknowns in LegoAnimActorStruct
and LegoAnimActor
(#1673)
This commit is contained in:
@@ -8,13 +8,13 @@ class LegoAnim;
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// SIZE 0x20
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struct LegoAnimActorStruct {
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LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
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LegoAnimActorStruct(float p_worldSpeed, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
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~LegoAnimActorStruct();
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float GetDuration();
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// FUNCTION: BETA10 0x1000fb10
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float GetUnknown0x00() { return m_unk0x00; }
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float GetWorldSpeed() { return m_worldSpeed; }
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// FUNCTION: BETA10 0x10012210
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LegoAnim* GetAnimTreePtr() { return m_AnimTreePtr; }
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@@ -23,7 +23,7 @@ struct LegoAnimActorStruct {
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LegoROI** GetROIMap() { return m_roiMap; }
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// TODO: Possibly private
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float m_unk0x00; // 0x00
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float m_worldSpeed; // 0x00
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LegoAnim* m_AnimTreePtr; // 0x04
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LegoROI** m_roiMap; // 0x08
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MxU32 m_numROIs; // 0x0c
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@@ -47,9 +47,14 @@ public:
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void Animate(float p_time) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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virtual MxResult FUN_1001c1f0(float& p_und);
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virtual MxResult FUN_1001c360(float, Matrix4& p_transform);
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virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs);
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virtual MxResult GetTimeInCycle(float& p_timeInCycle);
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virtual MxResult AnimateWithTransform(float p_time, Matrix4& p_transform);
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virtual MxResult CreateAnimActorStruct(
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LegoAnim* p_AnimTreePtr,
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float p_worldSpeed,
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LegoROI** p_roiMap,
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MxU32 p_numROIs
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);
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virtual void ClearMaps();
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// FUNCTION: LEGO1 0x1000fba0
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@@ -15,7 +15,7 @@ public:
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void ParseAction(char* p_extra) override; // vtable+0x20
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MxResult FUN_1001c360(float p_und, Matrix4& p_transform) override;
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MxResult AnimateWithTransform(float p_time, Matrix4& p_transform) override;
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virtual void FUN_10071c80(Vector3& p_vec);
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@@ -144,7 +144,7 @@ void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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void Act2Actor::FUN_10018980()
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{
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
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m_shootAnim = m_animMaps[i];
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}
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}
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@@ -270,7 +270,7 @@ void Act3Cop::ParseAction(char* p_extra)
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}
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for (i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
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m_eatAnim = m_animMaps[i];
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}
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}
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@@ -558,7 +558,7 @@ void Act3Brickster::ParseAction(char* p_extra)
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((Act3*) m_world)->SetBrickster(this);
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
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m_shootAnim = m_animMaps[i];
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}
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}
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@@ -13,9 +13,14 @@ DECOMP_SIZE_ASSERT(LegoAnimActorStruct, 0x20)
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// FUNCTION: LEGO1 0x1001bf80
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// FUNCTION: BETA10 0x1003dc10
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LegoAnimActorStruct::LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs)
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LegoAnimActorStruct::LegoAnimActorStruct(
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float p_worldSpeed,
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LegoAnim* p_AnimTreePtr,
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LegoROI** p_roiMap,
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MxU32 p_numROIs
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)
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{
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m_unk0x00 = p_unk0x00;
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m_worldSpeed = p_worldSpeed;
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m_AnimTreePtr = p_AnimTreePtr;
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m_roiMap = p_roiMap;
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m_numROIs = p_numROIs;
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@@ -50,22 +55,22 @@ LegoAnimActor::~LegoAnimActor()
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// FUNCTION: LEGO1 0x1001c1f0
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// FUNCTION: BETA10 0x1003f240
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MxResult LegoAnimActor::FUN_1001c1f0(float& p_und)
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MxResult LegoAnimActor::GetTimeInCycle(float& p_timeInCycle)
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{
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float duration = (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration();
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p_und = m_actorTime - duration * ((MxS32) (m_actorTime / duration));
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p_timeInCycle = m_actorTime - duration * ((MxS32) (m_actorTime / duration));
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1001c240
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void LegoAnimActor::VTable0x74(Matrix4& p_transform)
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{
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float und;
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float timeInCycle;
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LegoPathActor::VTable0x74(p_transform);
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if (m_curAnim >= 0) {
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FUN_1001c1f0(und);
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FUN_1001c360(und, p_transform);
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GetTimeInCycle(timeInCycle);
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AnimateWithTransform(timeInCycle, p_transform);
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}
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}
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@@ -81,10 +86,10 @@ void LegoAnimActor::Animate(float p_time)
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if (m_actorState == c_initial && !m_userNavFlag && m_worldSpeed <= 0) {
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if (m_curAnim >= 0) {
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MxMatrix matrix(m_unk0xec);
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float f;
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FUN_1001c1f0(f);
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FUN_1001c360(f, matrix);
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MxMatrix transform(m_unk0xec);
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float timeInCycle;
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GetTimeInCycle(timeInCycle);
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AnimateWithTransform(timeInCycle, transform);
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}
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m_lastTime = m_actorTime = p_time;
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@@ -96,9 +101,9 @@ void LegoAnimActor::Animate(float p_time)
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// FUNCTION: LEGO1 0x1001c360
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// FUNCTION: BETA10 0x1003e2d3
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MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
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MxResult LegoAnimActor::AnimateWithTransform(float p_time, Matrix4& p_transform)
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{
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if (p_und >= 0) {
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if (p_time >= 0) {
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assert((m_curAnim >= 0) && (m_curAnim < m_animMaps.size()));
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LegoROI** roiMap = m_animMaps[m_curAnim]->m_roiMap;
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@@ -133,7 +138,7 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
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}
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for (MxS32 j = 0; j < n->GetNumChildren(); j++) {
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LegoROI::ApplyAnimationTransformation(n->GetChild(j), p_transform, p_und, roiMap);
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LegoROI::ApplyAnimationTransformation(n->GetChild(j), p_transform, p_time, roiMap);
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}
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if (m_cameraFlag) {
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@@ -150,15 +155,20 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
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// FUNCTION: LEGO1 0x1001c450
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// FUNCTION: BETA10 0x1003e590
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MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs)
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MxResult LegoAnimActor::CreateAnimActorStruct(
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LegoAnim* p_AnimTreePtr,
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float p_worldSpeed,
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LegoROI** p_roiMap,
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MxU32 p_numROIs
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)
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{
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// the capitalization of `p_AnimTreePtr` was taken from BETA10
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assert(p_AnimTreePtr && p_roiMap);
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LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_unk0x00, p_AnimTreePtr, p_roiMap, p_numROIs);
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LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_worldSpeed, p_AnimTreePtr, p_roiMap, p_numROIs);
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for (vector<LegoAnimActorStruct*>::iterator it = m_animMaps.begin(); it != m_animMaps.end(); it++) {
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if (p_unk0x00 < (*it)->m_unk0x00) {
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if (p_worldSpeed < (*it)->m_worldSpeed) {
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m_animMaps.insert(it, laas);
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SetWorldSpeed(m_worldSpeed);
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return SUCCESS;
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@@ -196,12 +206,12 @@ void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
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if (m_animMaps.size() > 0) {
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m_curAnim = 0;
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if (m_worldSpeed >= m_animMaps[m_animMaps.size() - 1]->m_unk0x00) {
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if (m_worldSpeed >= m_animMaps[m_animMaps.size() - 1]->m_worldSpeed) {
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m_curAnim = m_animMaps.size() - 1;
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}
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else {
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for (MxU32 i = 0; i < m_animMaps.size(); i++) {
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if (m_worldSpeed <= m_animMaps[i]->m_unk0x00) {
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if (m_worldSpeed <= m_animMaps[i]->m_worldSpeed) {
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m_curAnim = i;
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break;
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}
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@@ -169,7 +169,7 @@ inline void LegoExtraActor::FUN_1002ad8a()
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m_assAnimP->FUN_1006d680(this, -20.0f);
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -20.0f) {
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if (m_animMaps[i]->GetWorldSpeed() == -20.0f) {
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m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
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break;
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}
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@@ -181,7 +181,7 @@ inline void LegoExtraActor::FUN_1002ad8a()
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m_disAnimP->FUN_1006d680(this, -21.0f);
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -21.0f) {
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if (m_animMaps[i]->GetWorldSpeed() == -21.0f) {
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m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
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break;
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}
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@@ -410,7 +410,7 @@ void LegoExtraActor::VTable0xc4()
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if (b) {
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float duration = m_animMaps[m_curAnim]->GetDuration();
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MxMatrix matrix(m_unk0xec);
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LegoAnimActor::FUN_1001c360(duration, matrix);
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LegoAnimActor::AnimateWithTransform(duration, matrix);
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}
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}
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}
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@@ -268,10 +268,10 @@ void LegoRaceCar::ParseAction(char* p_extra)
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MxS32 i;
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for (i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
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m_skelKick1Anim = m_animMaps[i];
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}
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else if (m_animMaps[i]->GetUnknown0x00() == -2.0f) {
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else if (m_animMaps[i]->GetWorldSpeed() == -2.0f) {
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m_skelKick2Anim = m_animMaps[i];
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}
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}
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@@ -22,15 +22,15 @@ RaceSkel::~RaceSkel()
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// FUNCTION: LEGO1 0x10071b50
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// FUNCTION: BETA10 0x100f13cf
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MxResult RaceSkel::FUN_1001c360(float p_und, Matrix4& p_transform)
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MxResult RaceSkel::AnimateWithTransform(float p_time, Matrix4& p_transform)
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{
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p_transform[3][0] = -630.0f;
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p_transform[3][1] = -4.688f;
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p_transform[3][2] = 323.0f;
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m_animPosition = p_und;
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m_animPosition = p_time;
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return LegoAnimActor::FUN_1001c360(p_und, p_transform);
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return LegoAnimActor::AnimateWithTransform(p_time, p_transform);
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}
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// FUNCTION: LEGO1 0x10071b90
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@@ -1435,7 +1435,7 @@ void LegoLocomotionAnimPresenter::FUN_1006d680(LegoAnimActor* p_actor, MxFloat p
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if (m_roiMap != NULL) {
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m_roiMapList->Append(m_roiMap);
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p_actor->FUN_1001c450(m_anim, p_value, m_roiMap, m_roiMapSize);
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p_actor->CreateAnimActorStruct(m_anim, p_value, m_roiMap, m_roiMapSize);
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m_roiMap = NULL;
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}
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