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Clear unknowns in LegoAnimActorStruct and LegoAnimActor (#1673)
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@@ -144,7 +144,7 @@ void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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void Act2Actor::FUN_10018980()
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{
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
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m_shootAnim = m_animMaps[i];
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}
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}
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@@ -270,7 +270,7 @@ void Act3Cop::ParseAction(char* p_extra)
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}
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for (i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
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m_eatAnim = m_animMaps[i];
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}
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}
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@@ -558,7 +558,7 @@ void Act3Brickster::ParseAction(char* p_extra)
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((Act3*) m_world)->SetBrickster(this);
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
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m_shootAnim = m_animMaps[i];
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}
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}
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